Nanovision Bugged?

Post » Fri Oct 01, 2010 5:00 am

In the next patch nanovision needs sorting back to how it was in the demo. Iv played 3 hours today and all the reduced distance is doing is encouraging people to camp. The demo was great fun. I cant believe how much less fun it is with this bug.

If it was intentionally reduced, then it still needs putting back to its original level, but to drain power more quickly.

It really needs sorting so it doesnt become like the Medal of Honor 2010 1.2 patch which wrecked the game by nerfing snipers too much.
No im not new to the game. I was in the top 20 on kills in the demo, which doesnt mean im good, just that I have played Crysis 2 Multiplayer more than most so far. Currently nanovision is next to useless and means people can stand in camo 20m away from you with you having 0 chance of seeing them. This isnt a resolution issue, im playing at 1920x1080 extreme settings.

Please do sort this.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri Oct 01, 2010 2:17 am

I've also noticed after a few days under my belt, that Nanovision some times breaks at MINIMUM distances. It is some kind of deadzone where an enemy next to you is completely invisible to Nanovision. I've even noticed it when people are NOT stealthed at all. Whatever changes were made from Demo to Release needs to be reverted back as I do not recall having this problem.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Thu Sep 30, 2010 9:26 pm

The current nano vision is great. It was ridiculously over-powered in the demo, you had to have it on all the time.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am


Return to Crysis