Co-op Play

Post » Thu Jan 06, 2011 8:54 pm

Have it to where people on your friends list could come in to the game. (host has to invite them) have a list of open games that the players could message the host asking to join, if the host agrees (and trusts them) they can invite them. in the end when one of the players leave, the host gets to choose what they get to keep (or they could talk it over and trade objects for each other via voice chat.) the character coming into the game will have whatever they have in their inventory, nothing else. All events will play toward the host players game. (mini encounters, houses, missions etc.) The players will have a set distance they can travel from each other before they are forced to come to one of the players (players Choice) Each account will have a set number of characters they can create. the player coming into the game will take the place of the host's follower.

if anyone has any further questions, thoughts, and or comments
or if you have a specific situation that you can think of that may happen ill do my best to answer.

-Thug
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Gill Mackin
 
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Joined: Sat Dec 16, 2006 9:58 pm

Post » Thu Jan 06, 2011 5:33 pm

Have it to where people on your friends list could come in to the game. (host has to invite them) have a list of open games that the players could message the host asking to join, if the host agrees (and trusts them) they can invite them. in the end when one of the players leave, the host gets to choose what they get to keep (or they could talk it over and trade objects for each other via voice chat.) the character coming into the game will have whatever they have in their inventory, nothing else. All events will play toward the host players game. (mini encounters, houses, missions etc.) The players will have a set distance they can travel from each other before they are forced to come to one of the players (players Choice) Each account will have a set number of characters they can create. the player coming into the game will take the place of the host's follower.

if anyone has any further questions, thoughts, and or comments
or if you have a specific situation that you can think of that may happen ill do my best to answer.

-Thug

How would VATS work in co-op? How would the repuation/karma system work? How would the difficulty be re-balanced for multiple players? How would experience points be distributed? How would the NPC interaction and plot elements/scripts work with multiple players? Which player would be considered the main character in the story? How would people running different mods/DLC or different versions of mods be handled? How would plot-related achievements be handled?

I'll let you think about those before I ask the rest of my questions (I have a lot of them)...:P
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Tammie Flint
 
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Post » Thu Jan 06, 2011 7:22 pm

In my opinion, co-op wouldn't fit with this game.
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Lucy
 
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Post » Thu Jan 06, 2011 5:31 pm

In my opinion, co-op wouldn't fit with this game.

I agree. Single player RPGs are designed for a different player experience than multi-player games from the ground up...they're just different types of games. You can't just take a single player RPG and add co-op to it...it's way, WAY more complicated than that. Besides, co-op works great for shooters and action games, but it doesn't really work for RPGs unless you design the game like an MMO from the beginning. Eh, I don't even feel like getting into it, really, a co-op Fallout RPG would need to be a very different game than Fallout 3 for it to work.

If someone wanted to make a co-op Fallout spinoff game that'd be fine, I prefer the main fallout series to remain single-player RPGs.
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Alexander Lee
 
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Post » Thu Jan 06, 2011 11:27 am

I like the idea of being able to play with someone sitting next to me or even over live but it just wont work
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candice keenan
 
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Post » Thu Jan 06, 2011 9:01 am

There is a Fallout multiplayer discussion already open, please use it.

http://www.gamesas.com/index.php?/topic/976152-fallout-multiplayer-discussion-thread/
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Amanda Leis
 
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