What’s the correlation between overall health and limb condi

Post » Wed Dec 01, 2010 4:21 pm

Hi guys,
Newbie here so apologies for any ignorance shown.

Could someone please explain how health (hit points) and limb conditions are calculated? Is it a case of when all limbs’ condition reaches zero so do your HPs and hence you die? In other words, if all your limbs are @ say 80% your overall HP will be 80% too?

Reason I’m asking is because I play in HC mode and when a limb is damaged it is pretty serious and requires a doctor’s bag or Hydra. I’ve recently levelled up and took the Adamantium Skeleton perk which means limbs only receive 50% their normal damage. Since taking it I seem to be getting a lot more disabled limbs but dying less. Is this because there’s now basically a bigger “range” between a damaged limb and death?
Hope my questions make sense. Been playing A LOT of FONV and sleep deprivation is setting in.

BTW: did you guys see the cool Tweet from Ice T re FONV? Check it out on the FO wiki.
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michael danso
 
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Post » Thu Dec 02, 2010 7:21 am

I don't know the calculations involved, I just know that 0% health = death, but if a limb is damaged beyond a certain point it is crippled, and certain stats are affected, like accuracy, perception, etc. Unfortunately crippling legs doesn't seem to affect your running speed for some reason.
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Cameron Wood
 
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Post » Thu Dec 02, 2010 4:37 am

My understanding is that you have HP, and your Limbs have HP. When you get hit by an enemy, you lose x damage from your main HP. You also lose HP from the limb/head that was hit (not sure if it is the same amount or a modified amount). Death occurs when your HP is completely out, not when your limbs run out of health. Your limbs running out of health cause that limb/head to be crippled, which affects how well you move, shoot, or see (crippled head gives a cool hazy effect). You can be crippled in all limbs and head, and still be alive. Likewise, you can die, and have no crippled limbs/head. When you use a stimpack, that heals your health, unless you use it on a limb specifically, which then only affects that limb's health. So the two are damaged together, but one controls whether you are alive or dead, and the other controls how well you use that body part.

I hope that makes sense
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Dagan Wilkin
 
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Post » Wed Dec 01, 2010 3:57 pm

I don't know the calculations involved, I just know that 0% health = death, but if a limb is damaged beyond a certain point it is crippled, and certain stats are affected, like accuracy, perception, etc. Unfortunately crippling legs doesn't seem to affect your running speed for some reason.


I can answer that for you:
With an Endurance of 5 to begin with, your HP, representative of your entire body, will be 200HP.

Limb/Body Part|| % of your total HP
Head : 75 %
Torso : 255 %
Left Arm : 100 %
Right Arm: 100 %
Left Leg : 150 %
Right Leg : 150 %

Reno
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Cheville Thompson
 
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Post » Thu Dec 02, 2010 2:10 am

You can have full HP and still have an entirely crippled body, so I don't think your overall HP has any effect on crippled limbs. Get your limbs crippled and then take some stimpacks without applying them directly to the affected areas (like just use them through a hotkey); it will heal you but not repair crippled limbs.

It is funny having full health but 2 crippled legs, 2 crippled arms, a crippled head and a crippled torso though.
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Madison Poo
 
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Post » Wed Dec 01, 2010 5:05 pm

Hi guys,
Newbie here so apologies for any ignorance shown.

Could someone please explain how health (hit points) and limb conditions are calculated? Is it a case of when all limbs’ condition reaches zero so do your HPs and hence you die? In other words, if all your limbs are @ say 80% your overall HP will be 80% too?

Reason I’m asking is because I play in HC mode and when a limb is damaged it is pretty serious and requires a doctor’s bag or Hydra. I’ve recently levelled up and took the Adamantium Skeleton perk which means limbs only receive 50% their normal damage. Since taking it I seem to be getting a lot more disabled limbs but dying less. Is this because there’s now basically a bigger “range” between a damaged limb and death?
Hope my questions make sense. Been playing A LOT of FONV and sleep deprivation is setting in.

BTW: did you guys see the cool Tweet from Ice T re FONV? Check it out on the FO wiki.


Not too much info on the Wiki about limb damage. =/

I ordered, and am waiting for the strategy guide, since it's probably going to be a while until the information in the FONV WIKI gets up to par with the FO3 WIKI.
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Teghan Harris
 
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Post » Wed Dec 01, 2010 9:30 pm

I can answer that for you:
With an Endurance of 5 to begin with, your HP, representative of your entire body, will be 200HP.

Limb/Body Part|| % of your total HP
Head : 75 %
Torso : 255 %
Left Arm : 100 %
Right Arm: 100 %
Left Leg : 150 %
Right Leg : 150 %

Reno



Thanks for this Reno, kinda begins to explain it for me. However, the % totals you show above come to like 700%+. Are these numbers to indicate the weighting given to each limb rather than being a fraction of 100%. Jeepers, maths svck when you haven't slept.
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megan gleeson
 
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Post » Thu Dec 02, 2010 6:35 am

I should point out that Limb HP, Limb Damage and Total HP in relation to Limb HP is poorly explained in general. I will attempt to do so here:

The sources I have, and the crude explanation given by the FO guides, are from the post previously. I will explain better using an NPC system:

Limb/Body Part|| % of your total HP

Head : 20 %
Torso : 60 %
Left Arm : 25 %
Right Arm: 25 %
Left Leg : 25 %
Right Leg : 25 %

As you can see, the total % is in fact 180% therefore some of you will be thinking surely if I shoot the NPC to X>100% they are dead already. As GeneB has correctly stated, they are in fact a weighting - a % reflective of the overall system.

I would advise using this NPC system, than the Wastelanders HP system because that one is in fact terribly confusing to explain. For example your wastelander can have a crippled Torso and yet not die: 255% HP for torso.

Reno
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Marie Maillos
 
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Post » Thu Dec 02, 2010 3:08 am

Unfortunately crippling legs doesn't seem to affect your running speed for some reason.



It does effect the speed, just not as much as it should.
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cosmo valerga
 
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Post » Wed Dec 01, 2010 6:58 pm

Unfortunately crippling legs doesn't seem to affect your running speed for some reason.


Odd. I play in 3rd person (or whatever it is called) until I go into combat. When my legs are crippled, my character clearly limps and can't run.
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Cathrine Jack
 
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Post » Wed Dec 01, 2010 10:13 pm

You have your total HP, which is how much Hit Points it takes for you to die, then you have limb condition. Each limb has its own separate HP (eg, you can die with your limbs fully intact, and you can brake a limb with your health totally intact). Whenever you use a stimpac it benefits your total HP, and part of that health is divided into all of your limbs. So if you use a stimpac just to get your HP up a number will be put into each body limb (6 in total, so its not much when its divided into those). However, you can put stimpacs into each individual limb (or a doctors bag if your on hardcoe), which will directly heal your limb but wont give you as much health for your total HP.

So as your running through the waists and after 6 encounters of people shooting at you, you use stimpacs to boost your HP but its not taking into account for which limbs were being directly shot. So from the division that was said before some of your limbs will be in worse condition and you will need to apply a stimpac to those directly. Often times you have a limb and your health dropping at the same time just because one person is shooting at you in one specific spot. For situations like these its under my recommendation that you use a stimpac on your overall health and on the limb itself.

I like the concept of the idea... I think I adds a different game play aspect to fallout.
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Lexy Corpsey
 
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