Nice idea on paper, but terrible in practice

Post » Wed Sep 15, 2010 8:06 am

Dog tag killstreaks sound great as an idea to prevent camping, but in game practice shows they're a terrible idea. Any sniper holding down an area with his team (not camping in one spot. I mean moving around an area to defend from multiple points) you will never be rewarded for kills.

Even as a run and gunner, dog tags are terrible. You kill an enemy or two, then are FORCED to run into that area to collect the dog tags. What if you killed them in an area where there are like five people where they were holding down the area? You're never getting those tags unless you run into their area and get mowed down.

I can't wait to get retriever and don't have to deal with this system that FORCES you to let enemies get free shots on you. It's still stupid that I have to give up a module for it.

I had a game on statue where I killed at least 7-9 people in one life at the very beginning of the game, but couldn't get the tags because they'd come back for revenge before I could get them all.

Also, the lag is terrible. If you don't get a good host, you might as well just leave since it will take 20 bullets to kill someone without armor on, but you take 2 to kill.
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DarkGypsy
 
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Post » Wed Sep 15, 2010 1:54 pm

It's a give or take.

Risk death for possible killstreak, or continue living? That dogtag is not asking you to come and get it, it is content where it is. Although I think pressing right on the D-pad (the killstreak button) should let those tags be grabbed by others.
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xemmybx
 
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Post » Wed Sep 15, 2010 5:59 am

You already risked by going in a firefight with someone. You put in the effort, yet you get nothing for it if the enemy isn't retarded and has teammates with them.
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Etta Hargrave
 
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Post » Wed Sep 15, 2010 6:45 am

i use stealth to retrieve tags normally. I think they work really well.
You need to realise your playing a tactical shooter, i've not had a real problem with it at all.
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Sammykins
 
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Post » Wed Sep 15, 2010 1:37 pm

Stealth isn't always up. I just had a game on skyline in the building, killed a guy, no one else was there. I run 10 feet to grab it, and there's a guy waiting in another room with combat scope and armor up shooting through the doorway.

I don't have omnipotence. I don't have infinite stealth. After a firefight, my armor is usually drained. If I wait, someone else will come, I have to kill them, and then another and another and I'll die somewhere in there and get 0 reward for my effort.
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Daniel Holgate
 
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Post » Tue Sep 14, 2010 10:58 pm

Don't be silly. The dog tag system is one of the very few things about Crysis 2 that I am interested in.
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Yama Pi
 
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Post » Wed Sep 15, 2010 10:12 am

The dog tag system is great. It's what makes it superior to CoD. Not everyone shall get a killstreak. Only those who are good/lucky enough to get enough dog tags.
Sniping mustn't be rewarded with easy killstreaks. I like sniping, but it is somewhat of a coward tactic.
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Elizabeth Davis
 
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Post » Wed Sep 15, 2010 3:03 am

You can choose to take the risk or not...thats the great thing about it.
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renee Duhamel
 
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Post » Wed Sep 15, 2010 8:13 am

I enjoy the dogtags , it makes you work for your perk instead of getting it on a silver platter.
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Benjamin Holz
 
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Post » Wed Sep 15, 2010 2:48 pm

Maybe you need to grow into a new strategy/play style? Find some way to turn it to your advantage, thats part of the fun of games, or at least I thought it was.
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:)Colleenn
 
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Post » Wed Sep 15, 2010 3:29 am

I say kill streak dog tag system is fine. Use Tactics to get the dog tags man. If you don't have energy wait till you get energy. If there is too many people in the zone find cover and pick them off. If Recon comes back, pick em off again. You'll eventually have that second to cloak and run for the tags. Look in the bright side you now have a high K/D.

Now if you hate collecting the tags get that armor upgrade you want. That's why they have it. All I'm saying is that the game is balanced so players that play stationary have to sacrifice a powerful armor upgrade just so they can get kill streaks easier.

You want easy kill streaks then sacrifice a powerful armor upgrade. You want a powerful armor upgrade then your going to have to sacrifice the kill steaks. The kill streaks can be way more powerful then just an armor upgrade and vise-versa.
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Kelly Upshall
 
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Post » Wed Sep 15, 2010 1:23 pm

You already risked by going in a firefight with someone. You put in the effort, yet you get nothing for it if the enemy isn't retarded and has teammates with them.

Wait, what? You get XP and assesment points.

Do we really need 12 ceph ships flying around on top of all the gaycloakers and lack of hit detection this game already suffers from?
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Jeff Turner
 
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Post » Wed Sep 15, 2010 8:32 am

There is a suit module for collecting dogtags. This enables snipers to get the tags at the expense of a suit module. I think the dogtag system is good, one of the better elements of play. I am a saddo - I get a bit of a cheap thrill from hearing that chink noise :D
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Jay Baby
 
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Post » Wed Sep 15, 2010 11:20 am

I say kill streak dog tag system is fine. Use Tactics to get the dog tags man. If you don't have energy wait till you get energy. If there is too many people in the zone find cover and pick them off. If Recon comes back, pick em off again. You'll eventually have that second to cloak and run for the tags. Look in the bright side you now have a high K/D.

Now if you hate collecting the tags get that armor upgrade you want. That's why they have it. All I'm saying is that the game is balanced so players that play stationary have to sacrifice a powerful armor upgrade just so they can get kill streaks easier.

You want easy kill streaks then sacrifice a powerful armor upgrade. You want a powerful armor upgrade then your going to have to sacrifice the kill steaks. The kill streaks can be way more powerful then just an armor upgrade and vise-versa.

Here's how the whole "if there's too many people pick them off" thing works. You kill a few, they drop tags, you can't get to them without being shot at from 5 directions, so you kill a few more to clear out the area. Ok now it's clear to get your ta- wait nvm, the first guys you killed are back for revenge, gotta kill them, ok now it's clear, wait nvm the guys you killed second are back for revenge. Rinse and repeat until the dogtags dissapear and/or you get overrun/die. Gee that was fun.

I enjoy the dogtags , it makes you work for your perk instead of getting it on a silver platter.

So me killing them and using my armor abilities more effectively/aiming better is giving it to me on a silver platter? It's not like they just fall over dead and give me their dog tags for free. You all are acting like you don't do anything to get the tags. Like they're just laying around on the map. I killed someone. I aimed better than them, used my armor better, flanked someone, etc. I put in the work, and get robbed of the reward. Taking time to kill more people or maneuver into a better place to get them hurts you too since they don't stay there forever and disappear after a certain amount of time.

Killstreaks are there to reward you for doing well and are a very fun thing to reward you for it. This game makes it way too easy to keep anyone from getting any killstreaks even if they are doing well. I'm done until/if they fix the lag/hit detection, and then I might come back and try it out again, and maybe play around with retriever.

You guys can have fun not getting any killstreaks against players with more than two brain cells.
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Benjamin Holz
 
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Post » Wed Sep 15, 2010 2:32 am

I like poop?
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Kirsty Collins
 
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Post » Wed Sep 15, 2010 4:30 am

I agree with the lag and hope they fix it soon. I think if ur a sniper the dog tags shouldn't apply to you (retriever perk should be standard for snipers) but I play assault and I have no problems getting the dog tags.
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Samantha Mitchell
 
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Post » Wed Sep 15, 2010 2:38 pm

@OP this isn't COD. The XP you get from doing things in the map is reward enough. The killstreaks are a bonus for staying alive long enough. Not a reward for kills. Actually hell it's the same way in COD. Killstreaks aren't rewards for the kills they are rewards for killing people and staying alive for more then 5 seconds. That's why they are called kill streaks. you stay alive to go on a spree or streak and then you get rewarded. But Crysis does this system way better then COD. There's actual risk involved on top of the potential award.

System is fine, it's you who needs to rethink your strategies and stop comparing this to the run and gun arcade crap that is COD.

Or as a wise community once said "Adapt or perish" - Eve-Online every major patch.
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Kelly Upshall
 
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Post » Wed Sep 15, 2010 5:20 am

@Omega8Trigun:
How about you quit the game then? As you honestly seem to think you are above all the other people who have no problem to retrieve the dog tags, you can go back to cheap CoD killstreaks which you can get by camping like a coward.
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Jake Easom
 
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Post » Wed Sep 15, 2010 7:20 am

its actually kind of a nice change of pace from over use of killstreaks.

You do know there is a ''perk'' that automatically collects tags when you kill someone? just saying..
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Adam Kriner
 
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Post » Wed Sep 15, 2010 9:41 am

There is a perk that collects them for you. You do know this right?
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Shannon Lockwood
 
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Post » Wed Sep 15, 2010 9:47 am

I love the dog tags. Not only can you use a perk that auto picks them up but after you upgrade it to level 2 I believe it takes 1 kill less to get the rewards. Also lets say you lob a grenade into a hot spot and get a triple kill then die. When you respawn you can still collect those three dog tags from the triple kill and have a radar available. I still use stealth enhance over the dog tag retriever and occasionally lose a dog tag or two but i like the idea of it.
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Kayla Keizer
 
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Post » Wed Sep 15, 2010 1:23 pm

Dogtags are the best idea for earning Killstreak rewards I've ever seen. Risk v Reward.

Snipers take no risk most of the time, why the hell should they get the support bonuses without getting off their asses and actually doing something? For people on the ground actually fighting, dogtags are an OPTIONAL bonus. If it's too risky, don't go for the tag. They stay there a while and if it means you can stay alive longer by ignoring it, you'd be an idiot to try.
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sam westover
 
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Post » Wed Sep 15, 2010 1:11 am

Actually its nice on paper and great in practice. If you want to camp like a pvssy then take Retriever.
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Dan Scott
 
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