Crysis 2's graphics are nice, but it is a "Far Cry" from....

Post » Sat Oct 02, 2010 1:25 pm

Crysis and Crysis Warhead DX10. Some folks here are swearing up and down that Crysis 2's DX9 engine looks better than Crysis 1, so I have just taken screenshots of both games, and uploaded them to my photobucket and made a slideshow. Starts with pics from "The Core" in Crysis 1, as it is an amazing show of the Cryengine 2, then it goes to Warhead pics of fighting against the KPA to show the atmospheric affects, and environment destruction.

These are unmodded regular Crysis and Warhead graphics in DX10 mode. I have no idea what people are thinking about calling out Crysis 2 as better graphics when it sacrifices so much of what the first game did to make the graphics it produces.

Crysis 1/Warhead's sandbox engine had:

- Destructible environments
- Incredible vehicle damage
- ability to get into almost any vehicle
- excessive atmospheric affects (see "The Core" pics in the slideshow below)
- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
- Extremely large textures, and quality that Crysis 2 can't even come close to
- Incredible water affects
- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)

Anyway, just wanted to post these pics for comparison. Enjoy.

http://s7.photobucket.com/albums/y264/renardt/Crysis%20Pics/?albumview=slideshow&direction=reverse
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Sun Oct 03, 2010 1:09 am

Ye Crysis looks awesome.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Sat Oct 02, 2010 4:00 pm

aaah, good old times. :(
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sun Oct 03, 2010 3:08 am

Great slideshow. Its a shame that technology has changed so much since crysis 1, but the graphics in cry2 dont reflect the advance in hardware. i was really expecting something truly next generation.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sun Oct 03, 2010 12:42 am

Generic C1 vs C2 thread

- Destructible environments
> yea i'll give you this one. But all you had in Crysis 1 was trees and some of them were not destructible. Crysis 2 has levels with alot more stuff in them making it all destructible would take a massive toll on you graphics card/cpu/ everything.

- Incredible vehicle damage
> lol no, you could shoot out the tires and if you shot at the car it smoked and exploded. IMO nothing special at all and C2 does the same thing

- ability to get into almost any vehicle
> C1 had a boat, a jeep, a tank and an APC... thats all you could get into. (not counting the last Helo thingy. C2 has an APC and a jeep. But how do you expect to navigate a ruined city in a car lol.

- excessive atmospheric affects (see "The Core" pics in the slideshow below)
> the sky was either nice and clear at day time/ night time or grey (ice level). C2 takes the cake in this, it has way more atmospheric effects alot of lighting techniques used too besides the obvious lens flare.

- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
> nope. The environments in C1 were just a tad bit bigger then C2 but they were flat as a pan cake. you either go left or right... in C2 you can go Up (roofs) down (sewers) and either left or right. much more path diversity.

- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
> wat? I hope you don't think the entire C1 island was 3d and rendered the same as the first mission in the game. Crysis 2 has a totally interactive 3D environment. what the hell is the point of rendering the entire city of new york?

- Extremely large textures, and quality that Crysis 2 can't even come close to
> lol, C1 had some **** textures and ALOT of them. granted crysis 2 does have many more overall but this game was also designed for consoles where as C1 was for PC games..

- Incredible water affects
The water is the same, except this time its dirtier.

- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)
an Ammo box.... really.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Sat Oct 02, 2010 4:31 pm

Well saying C2 looks better than crysis is IMO a big fanboy fail.

Every objective person can see that..... U don't even need to be a pc guy to see the difference really...
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sat Oct 02, 2010 6:41 pm

Generic C1 vs C2 thread

- Destructible environments
> yea i'll give you this one. But all you had in Crysis 1 was trees and some of them were not destructible. Crysis 2 has levels with alot more stuff in them making it all destructible would take a massive toll on you graphics card/cpu/ everything.

- Incredible vehicle damage
> lol no, you could shoot out the tires and if you shot at the car it smoked and exploded. IMO nothing special at all and C2 does the same thing

- ability to get into almost any vehicle
> C1 had a boat, a jeep, a tank and an APC... thats all you could get into. (not counting the last Helo thingy. C2 has an APC and a jeep. But how do you expect to navigate a ruined city in a car lol.

- excessive atmospheric affects (see "The Core" pics in the slideshow below)
> the sky was either nice and clear at day time/ night time or grey (ice level). C2 takes the cake in this, it has way more atmospheric effects alot of lighting techniques used too besides the obvious lens flare.

- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
> nope. The environments in C1 were just a tad bit bigger then C2 but they were flat as a pan cake. you either go left or right... in C2 you can go Up (roofs) down (sewers) and either left or right. much more path diversity.

- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
> wat? I hope you don't think the entire C1 island was 3d and rendered the same as the first mission in the game. Crysis 2 has a totally interactive 3D environment. what the hell is the point of rendering the entire city of new york?

- Extremely large textures, and quality that Crysis 2 can't even come close to
> lol, C1 had some **** textures and ALOT of them. granted crysis 2 does have many more overall but this game was also designed for consoles where as C1 was for PC games..

- Incredible water affects
The water is the same, except this time its dirtier.

- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)
an Ammo box.... really.


agreed.

I don't know how you guys can think that crysis 1 looked better?
Are you guys blind?
Just because it supported dx10 which doesn't really change much... This whole grafik discussion is getting on my nerves...
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Oct 02, 2010 10:25 pm

Generic C1 vs C2 thread

- Destructible environments
> yea i'll give you this one. But all you had in Crysis 1 was trees and some of them were not destructible. Crysis 2 has levels with alot more stuff in them making it all destructible would take a massive toll on you graphics card/cpu/ everything.

- Incredible vehicle damage
> lol no, you could shoot out the tires and if you shot at the car it smoked and exploded. IMO nothing special at all and C2 does the same thing

- ability to get into almost any vehicle
> C1 had a boat, a jeep, a tank and an APC... thats all you could get into. (not counting the last Helo thingy. C2 has an APC and a jeep. But how do you expect to navigate a ruined city in a car lol.

- excessive atmospheric affects (see "The Core" pics in the slideshow below)
> the sky was either nice and clear at day time/ night time or grey (ice level). C2 takes the cake in this, it has way more atmospheric effects alot of lighting techniques used too besides the obvious lens flare.

- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
> nope. The environments in C1 were just a tad bit bigger then C2 but they were flat as a pan cake. you either go left or right... in C2 you can go Up (roofs) down (sewers) and either left or right. much more path diversity.

- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
> wat? I hope you don't think the entire C1 island was 3d and rendered the same as the first mission in the game. Crysis 2 has a totally interactive 3D environment. what the hell is the point of rendering the entire city of new york?

- Extremely large textures, and quality that Crysis 2 can't even come close to
> lol, C1 had some **** textures and ALOT of them. granted crysis 2 does have many more overall but this game was also designed for consoles where as C1 was for PC games..

- Incredible water affects
The water is the same, except this time its dirtier.

- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)
an Ammo box.... really.


agreed.

I don't know how you guys can think that crysis 1 looked better?
Are you guys blind?
Just because it supported dx10 which doesn't really change much... This whole grafik discussion is getting on my nerves...

i hope your joking.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sun Oct 03, 2010 3:08 am

Generic C1 vs C2 thread

- Destructible environments
> yea i'll give you this one. But all you had in Crysis 1 was trees and some of them were not destructible. Crysis 2 has levels with alot more stuff in them making it all destructible would take a massive toll on you graphics card/cpu/ everything.

- Incredible vehicle damage
> lol no, you could shoot out the tires and if you shot at the car it smoked and exploded. IMO nothing special at all and C2 does the same thing

- ability to get into almost any vehicle
> C1 had a boat, a jeep, a tank and an APC... thats all you could get into. (not counting the last Helo thingy. C2 has an APC and a jeep. But how do you expect to navigate a ruined city in a car lol.

- excessive atmospheric affects (see "The Core" pics in the slideshow below)
> the sky was either nice and clear at day time/ night time or grey (ice level). C2 takes the cake in this, it has way more atmospheric effects alot of lighting techniques used too besides the obvious lens flare.

- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
> nope. The environments in C1 were just a tad bit bigger then C2 but they were flat as a pan cake. you either go left or right... in C2 you can go Up (roofs) down (sewers) and either left or right. much more path diversity.

- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
> wat? I hope you don't think the entire C1 island was 3d and rendered the same as the first mission in the game. Crysis 2 has a totally interactive 3D environment. what the hell is the point of rendering the entire city of new york?

- Extremely large textures, and quality that Crysis 2 can't even come close to
> lol, C1 had some **** textures and ALOT of them. granted crysis 2 does have many more overall but this game was also designed for consoles where as C1 was for PC games..

- Incredible water affects
The water is the same, except this time its dirtier.

- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)
an Ammo box.... really.


Wow, did you honestly just type all of that WRONG information about Crysis and Warhead?


I'll only correct a few of your comments as its a waste of time to correct the rest cause you either didn't play the first games, OR you played them on Low settings that would have reduced the affects somewhat.

1. Destructible environments. Ummmm you could destroy houses, utility machines, vehicles, trees, etc. So what are you talking about.

2. Vehicle damage. You could shoot vehicles with a rocket, and the vehicle flips up into the air, and explodes into 100 pieces sending tires and stuff everywhere. Look at the last bit of Warhead pics I posted in the slideshow. It shows this CLEARLY.

3. Atmospheric affects - Did you not look at my Crysis Core pics. As a matter of fact, did you even play Crysis 1 on Maxed on settings?
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sun Oct 03, 2010 12:01 am

Generic C1 vs C2 thread

- Destructible environments
> yea i'll give you this one. But all you had in Crysis 1 was trees and some of them were not destructible. Crysis 2 has levels with alot more stuff in them making it all destructible would take a massive toll on you graphics card/cpu/ everything.

- Incredible vehicle damage
> lol no, you could shoot out the tires and if you shot at the car it smoked and exploded. IMO nothing special at all and C2 does the same thing

- ability to get into almost any vehicle
> C1 had a boat, a jeep, a tank and an APC... thats all you could get into. (not counting the last Helo thingy. C2 has an APC and a jeep. But how do you expect to navigate a ruined city in a car lol.

- excessive atmospheric affects (see "The Core" pics in the slideshow below)
> the sky was either nice and clear at day time/ night time or grey (ice level). C2 takes the cake in this, it has way more atmospheric effects alot of lighting techniques used too besides the obvious lens flare.

- HUGE environments that let you "CHOOSE" how to go about infiltrating fortresses or bases
> nope. The environments in C1 were just a tad bit bigger then C2 but they were flat as a pan cake. you either go left or right... in C2 you can go Up (roofs) down (sewers) and either left or right. much more path diversity.

- Totally interactive 3D environment (Not static 3D Geometry like Crysis 2, which is EXACTLY like Call of Duty)
> wat? I hope you don't think the entire C1 island was 3d and rendered the same as the first mission in the game. Crysis 2 has a totally interactive 3D environment. what the hell is the point of rendering the entire city of new york?

- Extremely large textures, and quality that Crysis 2 can't even come close to
> lol, C1 had some **** textures and ALOT of them. granted crysis 2 does have many more overall but this game was also designed for consoles where as C1 was for PC games..

- Incredible water affects
The water is the same, except this time its dirtier.

- Actual weapons and ammo laying around for different guns. (Not the generic "This game is made for consoles Ammo Box" like in Crysis 2)
an Ammo box.... really.


agreed.

I don't know how you guys can think that crysis 1 looked better?
Are you guys blind?
Just because it supported dx10 which doesn't really change much... This whole grafik discussion is getting on my nerves...

i hope your joking.

the only reason why you people think it has better graphics is probably because the environment was prettier because it played on an island.

I'm not saying that crysis 2 looks by far better.. but crysis 1 doesn't look better than c2!
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Sun Oct 03, 2010 5:12 am


i hope your joking.

the only reason why you people think it has better graphics is probably because the environment was prettier because it played on an island.

I'm not saying that crysis 2 looks by far better.. but crysis 1 doesn't look better than c2!

Nope. It has nothing to do with island vs city. It has everything to do with the crappy textures, crappy water, no destruction, etc. Im sorry but if you cant make crysis 2 CLEARLY better than crysis 1, then they failed. Not to mention a modded crysis 1 still looks better than crysis 2. I mean really, thats just embarrassing. Let me just reiterate that crysis 1 is a pretty old game guys... do you not see the problem with this?

sigh.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sat Oct 02, 2010 5:10 pm

the only reason why you people think it has better graphics is probably because the environment was prettier because it played on an island.

I'm not saying that crysis 2 looks by far better.. but crysis 1 doesn't look better than c2!



Well yes, Crysis 2 is consistently a more colorful game, and has a lot of cool lighting and it does have amazing graphics, BUT you cannot deny that it is lacking BIGTIME in a lot of spots. Smaller, linear environments, and a barely interactive 3D environment compared to the first makes the first games stand out way ahead of this one on what kinds of games they are.

Look at this video from beginning to end. Its only about 5 1/2 minutes long. This shows destruction, atmospheric affects, large war areas, etc. This is what sets the first games apart from Crysis 2.

http://www.youtube.com/watch?v=o6gUpy2ywbg
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sat Oct 02, 2010 8:43 pm

@eNQ.o

Texturefolder of Crysis 1 is twice as big as Crysis 2`s... Texture resolution is way higher in C1... draw distance is way higher in C1.. Particleeffects are twice as detailed in C1...physics are way more present in C1...Only thing left: lighting and explosions are a tid better in C2.

So Crysis 1 is technically the better looking game when compared point by point technically .. anyone who doubts that has just no clue about grfx and can only speak about the "look from far away imprint" C2 leaves in your mind... but its technically almost a joke compared to Crysis 1 and Warhead.

User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sat Oct 02, 2010 2:20 pm

I've always said that Consoles hold back progression, kinda like capitalism but that's for another debate. And if one of the leading or shall I say THE ONLY leading innovator in the industry, CryTek succumbs to that hold back... Then we're all doomed.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Oct 02, 2010 2:11 pm

cryengine 2 was crappy programmed IMO. This is what makes cryengine 3 much better. EA pushed Crytek to go for consoles so they were mainly focusing on the console hardware this time. Which doesn't mean that the graphic can't be pushed any further.
And why is it "fail" if the game doesn't meet your graphical expectations? A game isn't just about graphics. If you are so eager to have the best looking graphics out there go outside for a while and take a walk in the park.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Sun Oct 03, 2010 4:03 am

eNQ.o

Answer is simple:

Its the successor of the best looking game of all time.. so what would you expect in the first place from the successor of the best looking game of all time?

Right: to reclaim the crown.

Nobody would bich about grfx if we would talk about Minecraft 2 not looking better than Minecraft 1... its just CRYSIS and thats the point why speaking about grfx and technology.

AND:
Cryengine 2 wasnt programmed in a crappy way... it scales even better than Cryengine 3 in my optinion because of all the grfx options that are available... it lets you be able to tweak it.
Also Cryengine 2 used kinda brute force and no compromise way of bringin graphical quality to the screen.
Its a engine for high end machines... and it always will be.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Sat Oct 02, 2010 10:06 pm

C2 looks like funny, simple little game compared do C1. I totally agree with thelastaeon. This is really so hard to see? ;) C1 even at high settings its still better than C2. Open world, more destruction, better effects, better textures. Inside vehicles you can still change seats, switch camera to 1st person and 3rd person and the list goes on and on. All of this move this game closer to reality. And there is just one explanation why is is so. Because it was made from the begining to take full adventage of PC equipement while C2 was made for X-box.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm


Return to Crysis