Crysis 2 defies physics!!!!

Post » Mon Oct 04, 2010 12:26 am

Tell me how the hell can you see the shadow of an invisible object???
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rolanda h
 
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Post » Sun Oct 03, 2010 11:39 pm

If you where to use your brain, and actually read around, the Nano-suit simply cloaks the body by creating millions upon millions of updating particles reflecting what is behind it, to give an invisible look, that is why it can be seen sort of gliding around, and why there is a shadow, and anyways, I believe one of the upgraded abilities gives no shadow.
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Naazhe Perezz
 
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Post » Sun Oct 03, 2010 4:45 pm

If you where to use your brain, and actually read around, the Nano-suit simply cloaks the body by creating millions upon millions of updating particles reflecting what is behind it, to give an invisible look, that is why it can be seen sort of gliding around, and why there is a shadow, and anyways, I believe one of the upgraded abilities gives no shadow.

were.... if you were to use your brain... Btw, I know how nano-suit's supposed to work thank you very much. I read around a bit. No need to be hostile for no reason.

Anyway, a particle that's facing the opposite side of where the light source is shined upon should reflect the source of light, thus no shadow should be visible, since that particle is supposedly shining light on where the shadow should be.

Shadow is physically existent, but is covered by virtual light, created by "nano particles".

Get it?
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Marguerite Dabrin
 
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Post » Sun Oct 03, 2010 1:34 pm

How lightsabers collide? Its called 'Science Fiction'
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Emily Graham
 
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Post » Sun Oct 03, 2010 3:42 pm

I'll tell you why.. BECAUSE IT'S A GAME!!!

Other than that, seeing as the suit is simply displaying an image, I find it hard to believe it could match the intensity of sunlight to eliminate its shadow completely..

Clearly nobody in this thread holds physics as a specialty, so it is ill advised to start a thread about it and proceed to insult each other based on degrees of stupidity.

oh and @Azminday, a light saber is supposed to be plasma surrounded by a force field.. that is how they collide. Although you are right.. It's all science fiction.
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leigh stewart
 
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Post » Sun Oct 03, 2010 4:23 pm

oo oo, I hold physics as a specialty and agree with MMAMicky there. Also if anyone gets where my user name came from, you'll note I have a particular interest in this topic.

So the military is currently working on two types of cloaking: light tubing and active camoflauge. Light tubing bends light around an object and therefore casts either no shadow or a highly distorted shadow. This is not what the suit does because if you were able to create a way of bending light around a skin tight suit on a cellular level you would no longer be able to see. So this is active camoflauge.

As MMAMickey described above, this simply displays an image of objects on the other side relative to the viewer. While an effort to match light intensity would be made on the part of the suit because light sources don't dim and flicker when a cloaked player walks in front of them, it has to match the intensity from all possible angles, which means its best bet is to produce a stereoscopic image of the light source the same way your computer screen does with a picture of a light source rather than actually emitting it as a new source of light. If I point a flashlight at a camera and take a picture, then develop the photo, that photo is not a fully functioning flashlight despite having the appearance of a real light source. The end result would be a slightly dithered shadow a little less pronounced than the one in the game.
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Taylor Thompson
 
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Post » Sun Oct 03, 2010 5:08 pm

Yeah, not only should it match the intensity of the sun, but also maintain the direction of light rays.
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jessica robson
 
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Post » Mon Oct 04, 2010 3:54 am

I'll tell you why.. BECAUSE IT'S A GAME!!!

Other than that, seeing as the suit is simply displaying an image, I find it hard to believe it could match the intensity of sunlight to eliminate its shadow completely..

Clearly nobody in this thread holds physics as a specialty, so it is ill advised to start a thread about it and proceed to insult each other based on degrees of stupidity.

I have to disagree - the second poster actually described the process fine, albeit without the appropriate jargon. If you were to up the scale a bit, the same thing on a tank would be a large monitor on each flat surface, with a camera directly opposite recording what to display. The actual light hitting the tank still reflects off the of the monitor (as it does IRL), but the eye ends up seeing the image from the monitor instead (obviously the issue with placing a monitor on a tank is durability...).

The upgraded ability merely projects light emitted from the suit onto the shadow, to enhance the illusion of invisibility.
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asako
 
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Post » Sun Oct 03, 2010 4:52 pm

The Nanosuit 2 cloaks weapons, ammo, clips, grenades, etc too.
So it creates some kind of "field" of cloak. It isn't just the surface of the suit.
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Oyuki Manson Lavey
 
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Post » Mon Oct 04, 2010 3:18 am

Stupid tagline for a game that let's you turn your whole body/suit into armor, jump 50 feet, brush it off and start sprinting at 30 mph. Great game though.
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Margarita Diaz
 
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Post » Mon Oct 04, 2010 3:25 am

The Nanosuit 2 cloaks weapons, ammo, clips, grenades, etc too.
So it creates some kind of "field" of cloak. It isn't just the surface of the suit.
Somehow I totally forgot about that. Sadly, I'm going to have to go with "it's sci fi game mechanics and the game wouldn't be fun if everyone could see you anyway because of your floating guns." I'm always disappointed when I have to roll with that explanation, but it's better than when games shoot themselves in the foot because they think realistic physics are more important than fun gameplay.
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luis ortiz
 
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Post » Mon Oct 04, 2010 3:07 am

oo oo, I hold physics as a specialty and agree with MMAMicky there. Also if anyone gets where my user name came from, you'll note I have a particular interest in this topic.

So the military is currently working on two types of cloaking: light tubing and active camoflauge. Light tubing bends light around an object and therefore casts either no shadow or a highly distorted shadow. This is not what the suit does because if you were able to create a way of bending light around a skin tight suit on a cellular level you would no longer be able to see. So this is active camoflauge.

As MMAMickey described above, this simply displays an image of objects on the other side relative to the viewer. While an effort to match light intensity would be made on the part of the suit because light sources don't dim and flicker when a cloaked player walks in front of them, it has to match the intensity from all possible angles, which means its best bet is to produce a stereoscopic image of the light source the same way your computer screen does with a picture of a light source rather than actually emitting it as a new source of light. If I point a flashlight at a camera and take a picture, then develop the photo, that photo is not a fully functioning flashlight despite having the appearance of a real light source. The end result would be a slightly dithered shadow a little less pronounced than the one in the game.

Well,,,, OK,
Moving on,, science is also working on producing warp drive, lmao, one may well ask how allready, Enterprise covers this vast Galaxy in a breath, before science has solved the riddle of faster than light travel,?
Again, this is SCI FI, simple,
also the Nano Suit is practicaly impossible to see, Not completely impossible to see, just a thought!!
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des lynam
 
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Post » Mon Oct 04, 2010 3:58 am

That it's sci fi doesn't mean it's absolved of explanations. We can't produce active camouflage or light tubing on the level of the Nanosuit, but we understand it conceptually. Enterprise takes that a step farther. Warp drive is a working hypothesis for a method of faster than light travel by rapidly compressing space in front of you. We have probes which track the compression of space as a function of changes in gravitational fields and manage to cover more distance than they would be if they were moving at the same velocity in a straight line. This seems to be in accordance with that hypothesis. So of course sci fi doesn't need to work with existing theories and understandings, but it adds another level of immersion when they choose to.

Should anyone criticize Star Wars for having no explanation of how ships move at light speed? Of course not. But we only have to suspend our disbelief of star wars for about six hours to take in everything good about it. Star Trek demands hundreds of hours to fully absorb, and Crysis requests about 20, so it helps our immersion to have more believable backings to these concepts.
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SEXY QUEEN
 
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