High-Res Textures: Will I be ok?

Post » Sat Jun 25, 2011 1:58 am

As of right now, I am debating on installing the high-res textures. I am wondering if they will cause too much of a performance hit on my system. Here are my specs

Phenom II X4 965 BE @ 3.75GHz
eVGA GTX 460 at 800/1600/4000
4GB Mushkin Redline DDR2-1000 5-5-5-12 2T
Foxconnn Destroyer nForce 780a SLI motherboard
500GB Samsung HDD
Windows 7 Ultimate 64-bit

Crysis 2 as it is performs great on my system. However, I read that this new texture pack requires a card with "at least 1GB VRAM" and I have the 768MB version of the 460.

Should I go ahead and install the textures anyhow? I run the game at 1920x1080. I do plan on using some of the DX11 features as well. I will not be using any anti-aliasing though.

Thoughts?
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Dagan Wilkin
 
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Post » Sat Jun 25, 2011 6:08 am

you can probably handle the texture pack, its worth a try, but if not then there will probably be a setting in graphics options to reduce the textures back to a lower setting. you can always play at a lower res too.
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CSar L
 
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Post » Sat Jun 25, 2011 5:58 am

How well can you run Crysis 1?
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Robyn Lena
 
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Post » Fri Jun 24, 2011 10:01 pm

How well can you run Crysis 1?

With a mix of high and very high settings (shaders on very high to enable dx10), my framerates are seemingly fine at my native res of 1920x1080.
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Laura Elizabeth
 
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Post » Sat Jun 25, 2011 2:25 am

You'll be fine. Big textures don't take much of a performance hit if you have the vram. Texture memory is nothing to worry about on modern day cards.

S3 over ten years ago showed that you could have 1024x1024 texture sizes using 32Mb of Vram.
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Richard
 
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Post » Fri Jun 24, 2011 10:00 pm

Kinda worried about your Ram speed....... although its gaming performance........ i doubt my ram at 1850 will be able to handle the dump from the GPU, I only hope it will..... and even then im guaranteed a FPS slash....... i run the game at 110fps, my only wish is that it wont go below 60fps, i kinda asked if Dx11 will be selectable with lower textures........ that way, for us with 768 dont have to worry about Vram bottlenecks.

I have to admit, Crysis 1 on "Recovery" demanded about 900mb, i had never seen the most odd display of 60fps to 1fps, like an on and off switch, but pretty much was clearly the GPU dumping the excess info into real RAM.
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Penny Wills
 
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Post » Sat Jun 25, 2011 1:47 am

How well can you run Crysis 1?

With a mix of high and very high settings (shaders on very high to enable dx10), my framerates are seemingly fine at my native res of 1920x1080.

youll be fine.
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Lyndsey Bird
 
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Post » Fri Jun 24, 2011 9:55 pm

Kinda worried about your Ram speed....... although its gaming performance........ i doubt my ram at 1850 will be able to handle the dump from the GPU, I only hope it will..... and even then im guaranteed a FPS slash....... i run the game at 110fps, my only wish is that it wont go below 60fps, i kinda asked if Dx11 will be selectable with lower textures........ that way, for us with 768 dont have to worry about Vram bottlenecks.

I have to admit, Crysis 1 on "Recovery" demanded about 900mb, i had never seen the most odd display of 60fps to 1fps, like an on and off switch, but pretty much was clearly the GPU dumping the excess info into real RAM.


My RAM speed, I feel, is perfect. 4 gigs of Mushkin Redline DDR2 running at exactly 1GHz effective DDR at timings of 5-5-5-12. My Windows Experience Index gives it a 7.5. While speed does play an important role in overall memory performance, a HUGE majority of performance gains/losses come from RAM timings. And DDR2 at 5-5-5-12 @ 1000MHz is right in the sweet spot.
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brandon frier
 
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Post » Fri Jun 24, 2011 10:27 pm

Here, running DDR2 at 4-4-4-12 @ 950MHz. Guess it's in the sweet spot also.
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Liv Staff
 
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Post » Sat Jun 25, 2011 1:16 pm

You should be able to handle the texture pack. With a quad core processor and GTX 460, I don't see why you could'nt handle it. Is it the GTX 460 that has 768 mb of 192 bit memory, or the 1024 mb / 2048 mb that has 256 bit memory, if it's the 256 bit memory, you should not have any problems. The 768 mb (192 bit) can probably handle it too, though it may choke during gun battles, extreme lighting, etc.. really won't know until it's released.

Btw.. you've got an SLi chipset, why not get another GTX 460? They are relatively cheap, $119.99 to $149.99 for the 768 mb / 192 bit and $139.99 to $189.99 for the 1024 mb - 2048 mb / 256 bit. The performance gains would be well worth the money, plus you'd be ready for new upcoming games as well. Infact, another GTX 460 and an upgrade to a Phenom-II X6 (which have falling prices cause AM3+ is right arnd the corner) would increase you performance quite nicely.

I have (3) gaming rigs, one has a single GTX 465 w/ Phenom-II X6 and I can run any game thrown in my direction.

Btw.. you seen these new "Dual GPU nVidia (eVGA) GTX 460s"? Wow.. they are friggin nice. Two GTX 460 GPU's on one PCB board (single card), 672 shader clocks (336 x 2), 512 bit memory (256 bit x 2), 2048 mb memory (1024 mb per GPU), DirectX 11, OpenGL 4.1. You need atleast a 700 watt powersupply.

Check them out @: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130653
and another @: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130626

One is $399.99, the other $414.99. Hmmm.. I likely.
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Isabel Ruiz
 
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Post » Sat Jun 25, 2011 6:40 am

How well can I handle it? (XFX GTX260 216sp version with no overclock)
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[Bounty][Ben]
 
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Post » Sat Jun 25, 2011 9:59 am

what about me? i have a q8400 @ 3.2 ghz and a gtx 260. will the card handle the texture pack? unless its dx11 only :S
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Karen anwyn Green
 
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Post » Fri Jun 24, 2011 11:40 pm

Unfortunatley I do have the 192-bit version of the GTX 460. And as for your SLI suggestion, I do plan on adding a second one in the near future. However doing so will also require me to get a new PSU since I have a 650-watt Corsair right now.

A 2nd 460 and an 850-950-watt Corsair PSU should seal the deal for me. Regardless, I'm going to try the textures.
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Tammie Flint
 
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Post » Sat Jun 25, 2011 8:47 am

Here, running DDR2 at 4-4-4-12 @ 950MHz. Guess it's in the sweet spot also.

I would agree.
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mike
 
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Post » Fri Jun 24, 2011 11:39 pm

I'm on a GT 240 512MB GDDR5. I could run Rygel's pack in Crysis fine, so I doubt I'll have issues with Crytek's pack here.
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abi
 
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Post » Fri Jun 24, 2011 9:48 pm

Kinda worried about your Ram speed....... although its gaming performance........ i doubt my ram at 1850 will be able to handle the dump from the GPU, I only hope it will..... and even then im guaranteed a FPS slash....... i run the game at 110fps, my only wish is that it wont go below 60fps, i kinda asked if Dx11 will be selectable with lower textures........ that way, for us with 768 dont have to worry about Vram bottlenecks.

I have to admit, Crysis 1 on "Recovery" demanded about 900mb, i had never seen the most odd display of 60fps to 1fps, like an on and off switch, but pretty much was clearly the GPU dumping the excess info into real RAM.


My RAM speed, I feel, is perfect. 4 gigs of Mushkin Redline DDR2 running at exactly 1GHz effective DDR at timings of 5-5-5-12. My Windows Experience Index gives it a 7.5. While speed does play an important role in overall memory performance, a HUGE majority of performance gains/losses come from RAM timings. And DDR2 at 5-5-5-12 @ 1000MHz is right in the sweet spot.

Maybe i didnt make my self clear, my timings are 8-9-8-24 and yet speeds at 1850, my windows experience is 7.9, im saying maybe, your PC wont be able to handle the excess memory, not only is it up to the CPU to handle that, but i doubt any previous gen CPU's can handle that sort of a dump, and im still including 1st gen core i5 & 7's, i think you might need a minimum of 7000 score on Passmark for a CPU, to be able to handle the increased tessellation, the excess dump, and still trying to render the graphics all in the same subspace. Im just saying if all these new features are going to be included, its going to take massive processing.
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Hella Beast
 
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Post » Sat Jun 25, 2011 2:16 am

Like with any texture pack, the main concern is always the capacity of the VRAM and not so much the actual processing power of the card. Considering that the update is only ~1.5gb, it would appear that the textures haven't increased that substantially and you should theoretically be able to get away with your current 768mb.
This is of course just drawing conclusions from the size of the .exe installer which obviously isn't entirely accurate since the installer is compressed and its impossbile how much of the textures will be utilised per level.
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Aman Bhattal
 
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