No Anti Aliasing/anisoptric filtering in this game?

Post » Mon Jul 11, 2011 4:24 am

I can't seem to enable anti aliasing. I force any number in nvidia control panel but nothing happens..

Im not 100% sure because I did not take comparetive screenshots but anisiotric filtering also doesn't work? I put it on 16x and I get 37 fps before, and 37 fps after...

Im playing on 1080p with ultra, highres, dx11 everythinf on enabled. trible buffering on in nvidia and vsync off ingame/nvidia.

Other question if I enable Vsync it makes my fps from 37-35 drop to 30. do you think this is a too big hit? Should I enable or disable. Worth it?

Anyone else is having this problem?
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Captian Caveman
 
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Post » Sun Jul 10, 2011 6:05 pm

anisotropic filtering is built in this game and its x16. So don't wory about that. altho there are some post MSAA and other **** experts know maybe they will help u.
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Racheal Robertson
 
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Post » Mon Jul 11, 2011 1:06 am

AA is on by default, as is Anisotropic as above poster pointed out.

Set your nvidia settings to "application controlled" and let the game handle it. That should also get rid of your vsync slowdown.
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Paula Ramos
 
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Post » Mon Jul 11, 2011 2:32 am

Yeah I did some researh.. AF Is on but is 8 samples... so i added 16 AF in a autoexec.

And AA doesn't seem to work in DX 11 though nvidia settings.. :(

The ingame AA is weird.. a value of MSAA 2 distorts the scene alot, making things vibrate and unrestly so I leave it default which is 1. I set EDGEaa to value of 3, but I change values around 0,1,2,3 and look at a fence or whatever and see no difference?

Vsync is already application controlled. I used it via ingame. Only triple buffer on in nvidia panel.. Are u saying with this it shouldnt be so costly?
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Charles Weber
 
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