Duke Patricks - Philosophers Stone Artifacts
get it here:
http://tesalliance.org/forums/index.php?/files/file/944-duke-patricks-philosophers-stone-artifacts/
REQUIREMENTS
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OBSE 20 or better needed.
THIS MOD NEVER EFFECTS OR CHANGES ANY LEVELED LISTS!
I hate having an epic battle in a dungeon only to find that the locked chest the enemy
was guarding only had an apple and a tong or worse nothing at all. This mod changes
worthless clutter into solid gold Artifacts that were made as a result of Alchemic
experiments done by some unknown Mage ages ago. They are actually collectors items
as the secret method to do this has been lost to the known world. However at this time almost no one
now knows this. So when these artifacts are found and sold they are assumed to only be art
work made from gold. Thus, unfortunately they only sell for "their weight in gold."
To get the clutter to look like solid gold I used an system I developed on other mod
to make all items look like wood. I ended up not using it for that mod for various reasons
but for this mod the system was PERFECT!
The Objects you find will actually look like they are made of gold with only
a few cases were they may look like wood with gold paint.
This mod monitors your combat and calculates a Reward Score based on how hard of a
fight you had to get to the container. Once you reach the Reward Score Objective
number or more the mod will change clutter in the next locked chest you find as
long as it is in the same cell your had your hard fight in.
The calculation logic to accomplish this is clever but simple, as such the mod is not 100% full
proof. But this mod was made as a personal mod just to patch this irritating issue in my
game with empty chests and only secondarily as a mod for public use.
So please keep that in mind if you decide to use this mod.
The Reward Score only advances when you are in combat and in physical contact with
your opponents ( being hit or hitting them.) This includes range combat and spell casting
but the mod default settings favors melee combat. The Score will start to dissipate once
you are completely out off combat (no NPC or creature has you on their combat target list)
and you are no longer in the same cell that you were in when the score started
advancing. So if you leave the cell before getting your Gold Artifact you can still return
to get it as long as the Reward score has not dwindled down to zero yet.
I have plans to expand on this mod if I have time latter.
I want to include other items like Rare wines, deeds, bank notes and other high value "clutter".
but for now I want to see how this works out as is.