Was it possible to actually walk...

Post » Sun Sep 27, 2009 10:35 am

...from one city to another in Daggerfall?
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Natalie Harvey
 
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Post » Sun Sep 27, 2009 12:40 pm

Yes, but it'd take some time, quite some time.
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Robert Jr
 
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Post » Sun Sep 27, 2009 6:22 am

someone did a test once, walking from one side of the map to the other. They did it too, it just took two weeks real-time.

so yes you can walk between cities, but expect to lose the afternoon.
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Nicole M
 
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Post » Sun Sep 27, 2009 4:12 pm

someone did a test once, walking from one side of the map to the other. They did it too, it just took two weeks real-time.

so yes you can walk between cities, but expect to lose the afternoon.

Whoever did that wins the award for "Outstanding Achievement in having Way Too Much Time On One's Hands".
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Allison C
 
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Post » Sun Sep 27, 2009 8:16 am

Whoever did that wins the award for "Outstanding Achievement in having Way Too Much Time On One's Hands".

Eh, I did it once by dumping a stack of quarters on the movement keys while I sat back and played FF3 on my SNES. Looking over and seeing the world whiz by (I was levitating and with heavily fortified speed/running skill) is kind of neat, but not all that cool. Especially since you rarely actually run across a settlement of any kind.
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Sophie Louise Edge
 
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Post » Sun Sep 27, 2009 7:05 am

Just a couple of fun stats. The Daggerfall map is made up of 1000*500 world cells (each world cell is the dimensions of a full city like Wayrest or Daggerfall). A world cell can either be a defined location (graveyard, town, city, inn, dungeon entrance, etc.) or random wilderness.

There are 15251 locations defined in MAPS.BSA (4232 of those are dungeons). Pretending for a moment that each location occupies a full world cell the size of Wayrest, just over 3% of the world map is actually populated by something other than wilderness. Considering most those locations are actually much smaller than a full world cell in dimension, and dungeons are mostly "undergound", the real figure is probably between 1-2%. That's pretty empty.

In the course of normal gameplay you could wander for a long time and never stumble on another point of interest. But it's so much more fun when you do. :)
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Alisha Clarke
 
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Post » Sun Sep 27, 2009 12:07 pm

Holy crap! Is that an Interkarma?

Long time no see, I mean really. How you doing? Any updates on anything, like your Daggerfall engine? Hehe. :)
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Dawn Porter
 
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Post » Sun Sep 27, 2009 2:31 pm

Long time no see, I mean really. How you doing? Any updates on anything, like your Daggerfall engine? Hehe. :)


Doing great thanks, Sur. Hope you've been well. :)

Nothing new to report, sorry. All I've been developing lately is stuff like a new front-end to an old FoxPro accounting database. Pure yawn, but it keeps me in beer and curry.
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Charles Weber
 
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Post » Sun Sep 27, 2009 1:46 pm

Pure yawn, but it keeps me in beer and curry.

To reduce the yawn factor, add Easter eggs. Always worked for me!
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Skivs
 
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Post » Sun Sep 27, 2009 5:40 pm

I like the way you think, Doc. ;)
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Gemma Flanagan
 
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