Dragon Suggestion

Post » Sat Dec 10, 2011 5:56 am

Of course liking the game and will playing for sometime and like some being annoyed by a few game design choices (heath regen, lack of follower commands), but one thing has really been lacking to me: dragon attacks. Like to see them have more affect when attacking towns seeing how there are the big thing in this game. a few ideas:

1. have a 1 or more structures in a area able to be destroyed by the dragon. no major ones, like a lumber mill or even a shop. Have them rebuilt in time (week or something) but could possible be destroyed again if a dragon attacks the same area. These could be time based, if you don't kill the dragon fast enough buildings will be destroyed. of course a few lines of dialogue from npcs about the damage to their house/shop.

2. When a dragon is attacking more reactions from those in the area. sometimes i see people just going about there normal business while one is attacking a few feet away. Maybe everyone but those that fight hide in their homes and will only talk about the dragon attacking. they may stop bartering or having their normal dialogue options during this time. I know there is some, but could be a bit more.

3. More of a threat when in melee. Dragons should have more attacks when on the ground to attack multiple opponents at once. maybe a tail swipe from the back, wing buffets that can push or stagger those attacking in melee. In short they don't seem as fierce as you would expect a dragon to be up close IMO.
A attack where they snatch up people (prob just guards only) and take them in the air and drop them would be cool. and just being more a threat to the guards in general, affecting possible future dragon attacks on the area depending on how many you let die.

More of a immersion complaint I know, and nothing to do with game balance or really even challenge, but we finally got dragons this game, like to see the used to the fullest!

thanks, back to the game...
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Setal Vara
 
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