if you need a loop you can try this way (just 1 activator should do)
begin Sound_rainforest_01if ( CellChanged == 0 ) if ( player->GetSoundPlaying "pvt_rainforest_01" == 0 ) player->PlayLoopSound3DVP "pvt_rainforest_01" 1.0 1.0 endifendifend
or this way
begin Sound_rainforest_01if ( CellChanged == 0 ) if ( player->GetSoundPlaying "pvt_rainforest_01" == 0 ) player->PlaySound3DVP "pvt_rainforest_01" 1.0 1.0 endifendifend
or this way if you don't need frequency/volume tuning
begin Sound_rainforest_01if ( CellChanged == 0 ) if ( player->GetSoundPlaying "pvt_rainforest_01" == 0 ) player->PlayLoopSound3D "pvt_rainforest_01" endifendifend