Scaling solution?

Post » Sat Dec 10, 2011 9:38 pm

There's a lot of moaning and groaning about the fact that the most banol hostiles scale as well as the big epic ones, i.e., wolves and such. In a game's innards, each entity is basically a list of characteristics in the code. How hard would it be to include two more characteristics? The first would be a simple on/off, scale or not. The second would be a ratio if the entity IS scalable. In other words, some of the mobs that should be 100% scalable would be. However, you could set the ratio to .25, .50, .75 or anything else in between.
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RaeAnne
 
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Post » Sun Dec 11, 2011 4:29 am

I think they did a great job with the scaling this time, compared to previous titles.
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Auguste Bartholdi
 
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