» Sun Dec 11, 2011 7:16 am
he doens't want no, he want's to be justified in his biased decision to purchase the game, which if you want honesty.. here it is, DON'T
the XBOX and a PC have alot more in common in terms of GPU/CPU seperation and processing architecture, the PS# uses a weaker GPU but has a CELL processor that is capable of taking up GPU tasks and literally has 6 USABLE SPE cores at 3.2GHZ each, whcih if they utilized this feature of the hardware architecture, it could surpass framerate levels on the Xbox, and quest tracking bugs could be eliminated by having a SPE dedicated to quest tracking, another SPE or 2 for graphics physics, object placement ( kinda like SLI from NVIDIA) another SPE for dragon random spawn/AI which takes care really most of the games fualts...and a GPU using preprocessed software threads will perform ALOT better then havign to do it all on it's own. the PS3 is a very different animal, due to that they should have designed an initial engine and then optimized it for the hardware architecture of the two console systems, catering to their design then uploaded/integrated the game data to it since it would be the same engine, just optimized.