This mod seems insanely overpowered. Has anyone tried it who can confirm?
Smithing is already monster, and with this you can smith magic artifacts too? Or do you still need Enchanting for some items? It seems to make alterations to the actual gameplay as well (perks, skill trees, spells etc.). It has overpowered, game altering written all over it. I love the added weapons, armors, etc., but I wish they would've left the gameplay alone =(
It adds variation and options some balance work can be done and he is doing it as he goes along. Don't take the the skill. A lot of the added stuff just matches the vanilla equivalent with either a new name and/or different texture (want white deadric armour go ahead). Some are a go-between want stronger steelplate then infuse it with dragon blood still weaker than dragon bone. It makes use of junk rather than selling it or ignoring it. You still need the enchanter, it adds cooking recipes for people who want to avoid becoming an alchemist.
The game is overpowered as is, this gives you options no one has to use them, or just use a couple of options your character finds useful and the effect is lessened. If you sit there and smith everything you will become overpowered but so will smithing hundreds or iron daggers. That's a problem with vanilla not the mod itself.
Most of the things he adds just make sense, find steelplate armour but have no use for it, fine take it to the smelter and turn it into ignots. (on higher levels that's less powered than selling it and buying twice the ignots).
I hope he does alter the gameplay down the line and underpower smithing.