As a kid I can remember playing Colossal Cave ADVENTURE on the mainframe at my old mans work.
By ’87 I’d taught myself GWBasic from code listings in a book of Scary Computer Games and have been collecting, exploring and frag’ing ever since.
In almost 25 years of gaming few moments have left me as gob smacked as exploring the depths of Black Reach last night.
It is quite possibly the single most beautiful piece of game design I’ve ever seen.
And I don’t think I’ve explored half of it.
Whoever was responsible for it, take a bow because Black Reach is the new gold standard.
Mazel tov!
WR