Apologies for failing to multiquote earlier; I don't mean to intentionally bump my thread.
The second is a noncombat monk. Uses illusion for the courage spell, restoration for healing, alteration for defense, and smithing to outfit my warrior companion who does all my fighting for me. Currently half way through the MQ and college quests without striking a single character or beast in anger

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I've got a monk, too. The one I mentioned earlier but failed to describe xD
He's a Khajiit who finds serenity in Restoration and Alteration magic (convenient, eh?) and takes pride in using his martial prowess over weapon usage. Due to the harsh nature of the people of Skyrim and the oppression his Khajiit brethren face--at the hands of the Nords who deny his people entry into their city, the other races who are so complacent of this, and the Thalmor who invaded and conquered his home of Elsweyr--he soon found himself in the company of the Theives Guild and Dark Brotherhood. As a Khajiit monk, he has experience in the ways of stealth combat (and therefore Sneak and Pickpocket), and also spends what time he can learning the art of Enchanting as an outlet to express his appreciation for the non-combat magical arts (those being Restoration and Alteration). I find his character peaceful and intriguing, personally (I love Khajiit), and Enchanting is a great way to increase his unarmed damage without resorting to stuffing him in heavy armor (which I find inappropriate for a monk).
The only problem with this guy is he has to shoot weak fireballs at dragons trying to convince them to come down to fight mano-y-mano.
That's a big problem for anyone who doesn't invest in Archery, Destruction, Conjuration or use companions. What's a warrior to do?
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On a side note, I thought of another character last weekend that I would love to create: a white mage.
Female Breton would suit the style both characteristically and in terms of gameplay mechanics (what with the +25% magic resistance). I usually only create male characters since that's the six I identify with, but I feel like a female tank mage would be what suits me most in this instance. That sort of thing happen to anyone else, in terms of six?
Anyway, main skills will be Alteration and Restoration; I want to be as defensive as possible while also being "holy," sort of a bane-of-the-undead kind of character. Restoration is obvious, in that I'll be able to heal myself and anyone else generously while absolutely dominating the undead. As for Alteration, I want to use all of the defensive spells and perks for a high armor rating and a cumulative 80% magic resistance (25% Breton blood, 25% Lord Stone, 30% Alteration perks). That kind of resistance combined with magical wards should make me nigh invulnerable to magic, which I am very excited for (especially since enemy Dragon shouts count as magic). Ebonyflesh with three-times effectiveness (that means 350 armor rating when combined with the Lord Stone) won't be too shabby, either.
However, I do want some suggestions and criticisms. What, other than lots of Restoration and Alteration should I use? Dawnbreaker is a wonderful holy weapon that really suits the build, but should I invest in One Handed? I'm considering it. That also brings about Enchanting, since I have a whole 'nother hand I can use weapons in, which warrants creating another holy-like weapon. What would those enchantments be? I certainly don't want block, so don't suggest that please. And what about Conjuration? I think a bound sword and Danwbreaker make a good pair. Also, perhaps a little Smithing to make Dawnbreaker better? Please critique this! Thanks :foodndrink: