Training.

Post » Wed May 02, 2012 10:39 am

I'm not sure if this was ever brought up or not, but I was thinking that maybe to train you should actually have to go to a training area and practice rather than clicking a couple times to increase your skill.

Like let's say you want Faendal to train you at archery then he would take you to his house (create an area in his house and add like two archery targets, one immobile and one mobile?) and he coaches you while you shoot.

I think this would help with some immersion to me.

Thoughts?
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Maya Maya
 
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Post » Wed May 02, 2012 8:35 pm

It would be too tedious for my tastes. It was a nice touch in that particular camp in Falkreath, but it would eliminate the reason I use training - its quicker than levelling properly.
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Brian Newman
 
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Post » Wed May 02, 2012 7:47 pm

That's understandable, it's just a thought that I would like to see.

Or maybe you could have a choice to actually go through the action or black screen for a couple seconds implying that you are training?
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Frank Firefly
 
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Post » Wed May 02, 2012 10:23 am

That's understandable, it's just a thought that I would like to see.

Or maybe you could have a choice to actually go through the action or black screen for a couple seconds implying that you are training?

Perhaps the master-level trainers require you to perform an action? For example, master level one-handed trainers require you to spar with them for one game-hour to gain a level, plus their fee in gold?
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Andrew Lang
 
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Post » Wed May 02, 2012 7:35 pm

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Alexandra walker
 
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Post » Wed May 02, 2012 5:18 pm

Perhaps the master-level trainers require you to perform an action? For example, master level one-handed trainers require you to spar with them for one game-hour to gain a level, plus their fee in gold?

That's perfect, now I want someone to implement this into the game.
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James Potter
 
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Post » Wed May 02, 2012 9:49 pm

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Farrah Lee
 
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Post » Wed May 02, 2012 10:18 pm

I'm not sure if this was ever brought up or not, but I was thinking that maybe to train you should actually have to go to a training area and practice rather than clicking a couple times to increase your skill.

Like let's say you want Faendal to train you at archery then he would take you to his house (create an area in his house and add like two archery targets, one immobile and one mobile?) and he coaches you while you shoot.

I think this would help with some immersion to me.

Thoughts?
I actually think it's a great idea. It could be like Angi's archery lesson.
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Sweet Blighty
 
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Post » Wed May 02, 2012 10:31 pm

I had no idea who that is, so I googled it.

So happy to know that there are still things out in Skyrim that I had no idea existed, but yes, it would be exactly like that!
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Fanny Rouyé
 
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Post » Wed May 02, 2012 4:54 pm

I have no issue with training by yourself. Some call this "grinding" , "power leveling" , "unnatural" , "cheating"...what a load of crap...It's how the game is played, IMO.

You go to the College and you see the Mages training all the time. Go into the cites and the Strongholds, you see people training. Hell, Uma Thurman spent a year on that mountain kicking and punching posts, before she killed Bill. It a natural process to train before battle. Why should TES be any different?

I find it to be more noble to train yourself than pay a trainer. THAT feels like an exploit to me. Some of the greatest Mages isolated themselves to be ALONE to study and perfect their art.

So "grind" your ass off! I say.
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leigh stewart
 
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Post » Wed May 02, 2012 10:26 pm

I have no problem with the grinding process as well, but for the people who want to train but want immersion, I thought it seemed like a good idea, and every now and then have a voice telling me on some things that could be improved on.
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Daniel Lozano
 
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Post » Wed May 02, 2012 8:22 pm

I think training would be cool if you had to actually train. As long as it isn't tedious.

If I was to be trained by a trainer I'd like to go out with them and practice. So if I am getting up my one-handed I will be put into a fight with something else (or trainer), like a bear, saber cat ect. And if I was training Alchemy I would have to gather ingredients and make a certain potion. If I was to train Block the trainer would take me somewhere a practice hitting me until I get used to it or something.

To make it even more special I thought about creating a different training style. As I said before about how you train is the same but this time you pay the amount of 5 levels of training. But instead of doing the test and getting instant 5 levels you have to earn it. E.g. I choose to train One-handed, I pay the amount for 5 levels and then I go with the trainer to fight an animal or beast. I have to fight a Troll and what I do is use my one-handed weapon and fight this troll. Once I have killed the troll the trainer grades me on how well I did. Depending on how well I did depends on how much levels (up to 5 per level) I earn.

For One-handed it would be based on the amount of times I got hit and the time it took me to kill the troll (or something similar for grading). So if I managed to take forever to kill this troll and wasn't very successful I would only gain 1 or maybe 2 levels. So the better you do at training the more chance you have of getting the 5 levels worth of training. (The grading would be hard to calculate because it is dependant on your gear and difficulty, I thought about being forced to wear certain gear and then getting graded so it's fair or maybe depending on the weapons damage an average calculation of how long it should take to kill it should be applied (plus extra time because you cannot constantly spam attack to kill anything on Master).

For Alchemy you could have a time limit to find your ingredients and make your potions, and you get awarded better grades for creating a more unique or maybe a more powerful potion (for your level).

For Block and Armour training I thought about a survival time limit. So you have a certain time to survive and once the time is up you are graded on how much damage you took. Or maybe instead of a time limit there is an unlimited amount of time and the longer you survive the higher you are graded.

As you get higher up in a skill and are training at higher levels the training is harder and more intense.

These are all just ideas I thought of. I just thought this could add some extra fun (for a limited probably) or make you earn your levels.

I usually train by myself as I don't like paying to instantly get up my skills.
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Elisha KIng
 
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Post » Wed May 02, 2012 5:09 pm

I would have like to have seen a two part way to do training, outside of it being a quest reward.

First way would be the way we have it, pay for automatic skill increase.

Second way would be to do it the way OP mentioned, having to go through actual actions, but have it be free.

Fast and expensive or slow and free.

I mean, we already have an example with the blacksmith tutorial.
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An Lor
 
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Post » Wed May 02, 2012 4:08 pm

I'm not sure if this was ever brought up or not, but I was thinking that maybe to train you should actually have to go to a training area and practice rather than clicking a couple times to increase your skill.

Like let's say you want Faendal to train you at archery then he would take you to his house (create an area in his house and add like two archery targets, one immobile and one mobile?) and he coaches you while you shoot.

I think this would help with some immersion to me.

Thoughts?
This was suggested a LOT for Oblivion, so I'm sure they are aware of the concept. Darkside Eric brings up a great point of interest; the 'tutorial-esque' encounter with Alvor. He gives you the instruction and what you need to 'train' and make some things at his forge.

Perhaps Bethesda is moving in this direction, and that was their first little teeny-tiny step in that direction.
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{Richies Mommy}
 
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Post » Wed May 02, 2012 8:12 pm

if you want to 'train', you can do it yourself without a trainer. the whole point of trainers is to be able to buy it if you have the gold. i think what youre asking for is a little unnecessary. dungeon crawling, questing (even radiant). conjure something if you have the skill and attack it. etc etc. in my opinion having 'real' training sessions, or even just being able to target the dummies outside of jorrvaskr, that would actually detract from immersion.
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Dewayne Quattlebaum
 
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Post » Wed May 02, 2012 3:40 pm

This was suggested a LOT for Oblivion, so I'm sure they are aware of the concept. Darkside Eric brings up a great point of interest; the 'tutorial-esque' encounter with Alvor. He gives you the instruction and what you need to 'train' and make some things at his forge.

Perhaps Bethesda is moving in this direction, and that was their first little teeny-tiny step in that direction.
The basic level training could look like what you describe or Angi's lesson. Mid levels could be radiant quests and the master training lesson could be a full blown side quest. The whole process could be about as long as the Companions questline.
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Lew.p
 
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Post » Wed May 02, 2012 3:17 pm

The basic level training could look like what you describe or Angi's lesson. Mid levels could be radiant quests and the master training lesson could be a full blown side quest. The whole process could be about as long as the Companions questline.

Add to that equation that some quests (perhaps mostly guilds) reward you with a free Perk point and you have a much, much deeper system of how you go about playing the game.
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Ross Thomas
 
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Post » Wed May 02, 2012 4:05 pm

Go do your own type of (RP) training (i.e. shoot some targets for Archery) and then "reward" yourself by getting the actual skill-up from a trainer. Or go kill deer and elk all day, lol.
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BEl J
 
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Post » Wed May 02, 2012 8:41 am

That option would be great for RP and hardcoe players. I wouldn't mind doing something like that if it added immersion to the game, but the vanilla option should still be included though.
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Samantha Pattison
 
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