(then a thing I personally miss when you become the leader of any guild, is to be able to hand out jobs to others - "hey, Njada, Farkas told me about this intimidation job - why don't you take it? You'd do great!")
I agree that having more actual power as a guild leader would be great, but if you started managing and giving quests to the NPCs... there'd have to be a way to keep track of whether the jobs actually got done, the NPCs would have to be set up to go and actually DO them otherwise what's the point of being able to give orders? Lol.
What would be nice IMO is if when you talk to the Companions "leaders" for work, instead of saying "I'm looking for work" you could ask if any new jobs have come in, and then when the Companion tells you about whatever radiant quest the game just generated for him/her to offer you, you would have options like the following:
1. "Sounds like something I should handle myself." -> Companion defers to your judgment and asks you to let him/her know how it goes. -> You do job, report back, collect your portion of the payment, quest updates to finished in your journal.
2. "I'll need you to take care of that for us." -> Companion defers to your judgment and says he'll get it done.. -> Quest updates to finished in your journal.
3. "Sounds interesting, who did you have in mind for the job?" -> Companion says "I haven't decided. Who do you suggest, Harbinger?" -> You choose from list of Njada/Ria/Athis/whoever/etc. -> Companion agrees with your choice and says he will speak to them -> Quest updates to finished in your journal.
Something like that would make it seem like you are actually the Harbinger discussing things with the rest of the Circle and advising them, which is what the Harbinger is supposed to do. Plus it would allow you the option to take the jobs or not take them at your own discretion. If you want someone else to do it, you say so and your continued participation is not required and the game marks it as a finished (NOT FAILED) quest on
your part. The exceptions would be the quests for Farkas and Vilkas where they want you to cure them or go dragon hunting, because you *must* be the one to make those things happen. And the Totems of Hircine quests with Aela if you stay a werewolf, because those would be an "internal" Circle matter and wouldn't be passed on to a junior member.
That way it's not like you're the Harbinger but still required to behave like a whelp taking orders from the rest of the Circle just to continue being active in the faction.