Over the past few days I decided that I would culture myself a bit by playing some of the older Elder Scrolls games, specifically Morrowind and Daggerfall. My eldest sister had an old copy of the former game lying around so I had been playing that up until yesterday (level 8/9 Argonian thief warrior) but yesterday I decided I would try out Daggerfall. So, I downloaded and installed the game, and I have a few impressions/questions to share/ask you guys. Thanks for your time.
Impressions:
- This game is deep. 98% of the towns, characters, and quests may be randomly generated, but that's really not such a bad thing. The game has a Nethack sort of vibe to it and there are enough random elements at play that the assortment of things you find don't get old too quick.
- For 1996 these graphics are pretty impressive! Kudos to whoever wrote the graphics engine for this game.
- Hey, this thing's got a 3D map! With... backwards controls. /me sighs
- I appreciate the character history thing. Not many games have that and it's fun to see it in a TES game.
- This game is not nearly as hard as I was made to believe it is. I had no trouble escaping the first dungeon, but I will grant that the game is somewhat challenging at times.
- Yay for uncensored mature content!
- Argonians resemble their modern designs much more in this game. I appreciate that.
- Character dialogue is ridiculously nonsensical!
- I see that even the DOS games Beth wrote would crash quite horribly to the parent OS. DOSbox has thrown me to my desktop at least twice now.
- There appear to be no armor-related skills. The only difference between different armors it seems is weight and protection value.
- It's interesting that I can only carry a realistic amount of stuff at any one time. My character has a carry limit of 78 kg if I remember correctly.
- Some of the quests can be difficult to complete simply because their objectives/solutions are not clear. That makes me kinda sad.
- Harpies cannot be harmed by normal weapons. Huh.
Questions:
- Where the HELL are all the healing/stamina/magicka potions? Every time I've found myself critically wounded I've had to stop and nap for a whopping 13 hours to regain my lost health points!
- What are the advantages of joining a guild?
- How do you climb walls?
- How do you pick locks?
- How should I go about committing good ol' cat burglary?
- Do silver weapons work on ghosts/harpies, or do I need to go the extra mile and get something enchanted to beat them with?
- Where can I go or what can I do to identify something?

Aside from the rare times a monster or treasure will have potions, you have to join the Dark Brotherhood or one of the temples (except for Kynareth or Julianos) to buy or make them. There's also all sorts of other things you can get - the Mages' Guild is especially full of fun things like buying or making magic items.