radiant ai question

Post » Mon May 07, 2012 12:01 pm

howdy yall, just wondering if anyone, through either official confirmation or the other kind of information thats come to surface knows if the things originally said about radiant ai are still in the game. originally we were told things like if you drop ur sword, people could fight over it or return it, if u were high levels people would challenge u to duels etc etc.
but ever since then i havent heard a peep of it, no mention in the hands on demos journalist played or any other type of review.
are these thigns in or are they ai features that just like for oblivion we were told we would get but end up being cut out.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Mon May 07, 2012 6:31 am

howdy yall, just wondering if anyone, through either official confirmation or the other kind of information thats come to surface knows if the things originally said about radiant ai are still in the game. originally we were told things like if you drop ur sword, people could fight over it or return it, if u were high levels people would challenge u to duels etc etc.
but ever since then i havent heard a peep of it, no mention in the hands on demos journalist played or any other type of review.
are these thigns in or are they ai features that just like for oblivion we were told we would get but end up being cut out.

They had to cut the AI due to NPC's killing each other over items they needed.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Mon May 07, 2012 9:12 am

They had to cut the AI due to NPC's killing each other over items they needed.

True fact? Surely not...
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Mon May 07, 2012 8:54 am

Radiant story is definitely still in, tweaking your experience in the background.

As for how the AI acts, I don't think we'll know until we play or get a in depth hands on review.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Mon May 07, 2012 6:30 am

They had to cut the AI due to NPC's killing each other over items they needed.

Lies! You lie! :(

You must be lying!
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Mon May 07, 2012 2:45 am

Radiant story is definitely still in, tweaking your experience in the background.

As for how the AI acts, I don't think we'll know until we play or get a in depth hands on review.

We're not talking about Radiant Story (that's still in), we're talking about Radiant AI. Two different things buddy.

And from what i've heard they've pulled an Oblivion with the AI. Kinda svcks really.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun May 06, 2012 9:07 pm

We're not talking about Radiant Story (that's still in), we're talking about Radiant AI. Two different things buddy.

And from what i've heard they've pulled an Oblivion with the AI. Kinda svcks really.
And the whole dropping swords/duelling thing is more of a radiant story thing. Radiant AI is probably still a bunch of eat/sleep/wander/do job schedules.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon May 07, 2012 6:11 am

And the whole dropping swords/duelling thing is more of a radiant story thing. Radiant AI is probably still a bunch of eat/sleep/wander/do job schedules.

Lol...no, Scripting is what makes them eat/sleep/wander/do jobs like Oblivion. Radiant AI gives them unscripted behaviors (like picking up things/ dueling depending on their disposition).
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon May 07, 2012 7:16 am

We're not talking about Radiant Story (that's still in), we're talking about Radiant AI. Two different things buddy.

And from what i've heard they've pulled an Oblivion with the AI. Kinda svcks really.

Oh, please god let this not be true.

Actually Radiant AI is still in, I read a preview (believe it was Ripten?) that talked about being "followed angrily by the Innkeeper" when they went upstairs to the Inns rooms without paying, after which he wrote about "just testing the Radiant AI", so its still in to that level.

And picking up objects to return them to the player is scripting, I assume you just assign personalities to NPC's and then assign scripted commands to personalities. A very long and varied list of scripted commands.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Sun May 06, 2012 9:27 pm

Oh, please god let this not be true.

:shakehead:
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Mon May 07, 2012 12:53 pm

Oh, please god let this not be true.


If you want to take the word of a random person, then yes. If not, give us a source.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sun May 06, 2012 10:55 pm

If you want to take the word of a random person, then yes. If not, give us a source.

Check edited post.

EDIT:

" Anyway, I instructed Faendal to wait downstairs (Rather comically next to Sven) and I proceeded to herp derp around the bar. I noticed the questgiver who was voiced by Jim Cummings on my last playthrough was nowhere to be found this time around. Maybe he didn’t start drinking til later on? Anyhow, I walked upstairs to one of the rooms for rent and was followed angrily by the bartender/innkeeper.

'Piss off!” I wish I could have said. “I’m not here to steal anything, I’m just testing the radiant AI!' "

From - http://www.ripten.com/2011/10/29/three-hours-with-skyrim-two-brave-bosmers-and-one-lying-khajiit/2/

Seems to indicate that Radiant AI is still well and truly in!
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Sun May 06, 2012 10:31 pm

We're not talking about Radiant Story (that's still in), we're talking about Radiant AI. Two different things buddy.

And from what i've heard they've pulled an Oblivion with the AI. Kinda svcks really.

I am quite aware they are two different things chief, I separated my comment to show that radiant story is in, while radiant ai is unknown until we play.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon May 07, 2012 4:26 am

Check edited post.

EDIT:

" Anyway, I instructed Faendal to wait downstairs (Rather comically next to Sven) and I proceeded to herp derp around the bar. I noticed the questgiver who was voiced by Jim Cummings on my last playthrough was nowhere to be found this time around. Maybe he didn’t start drinking til later on? Anyhow, I walked upstairs to one of the rooms for rent and was followed angrily by the bartender/innkeeper.

'Piss off!” I wish I could have said. “I’m not here to steal anything, I’m just testing the radiant AI!' "

From - http://www.ripten.com/2011/10/29/three-hours-with-skyrim-two-brave-bosmers-and-one-lying-khajiit/2/

Seems to indicate that Radiant AI is still well and truly in!

That's a good sign, but one small example. Really that's just improved AI though as the NPC is reacting to your actions.

I got the impression "radiant AI" (I hate marketing buzzwords), was to allow the NPCs to react to each other. I can see how balancing this could be a nightmare anyway. It may only take a little intervention by the player to turn a town into chaos.

Better AI is all I really hope for anyway. Much better, preferably.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Mon May 07, 2012 3:03 am

That's a good sign, but one small example. Really that's just improved AI though as the NPC is reacting to your actions.

I got the impression "radiant AI" (I hate marketing buzzwords), was to allow the NPCs to react to each other. I can see how balancing this could be a nightmare anyway. It may only take a little intervention by the player to turn a town into chaos.



I think Radiant AI was just about improving the AI to be able to "react" in a more human manner.

I'll be happy as long as I don't hear constantly repeating conversations about bloody mudcrabs or trouble in the Summerset Isles, but I'd be even more happy if some of the more interesting stuff that was hinted at like NPC's stealing from other NPC's or even from the player, etc was included.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Mon May 07, 2012 1:49 am

Lol...no, Scripting is what makes them eat/sleep/wander/do jobs like Oblivion. Radiant AI gives them unscripted behaviors (like picking up things/ dueling depending on their disposition).
:shrug: Scripting, as in actual script writing that is also used to trigger journal entries and special events has little to do with Radiant AI in Oblivion, which in Oblivion is just a fancy name for NPC schedules.

All the Radiant AI in Oblivion is handled through specific schedules telling NPCs what kind of action to do (eating/sleeping/wandering), what specific object (or object type, like a chair or food item) to use for the action if any, at what hours of the day to do this, and in what cell.

http://i.imgur.com/N7zq5.jpg

Maybe their confidence/responsibility rating allows them to choose whether to pick up that sword you dropped, but the dueling thing sounds more like a context sensitive scripted action than a completely random one based on disposition.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Mon May 07, 2012 4:40 am

They had to cut the AI due to NPC's killing each other over items they needed.

This was in Oblivion, and has never even been suggested for Skyrim. If I am wrong then show me the source.

Amazing how quick a rumour becomes fact on forums.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Mon May 07, 2012 1:43 am

:shrug: Scripting, as in actual script writing that is also used to trigger journal entries and special events has little to do with Radiant AI in Oblivion, which in Oblivion is just a fancy name for NPC schedules.

All the Radiant AI in Oblivion is handled through specific schedules telling NPCs what kind of action to do (eating/sleeping/wandering), what specific object (or object type, like a chair or food item) to use for the action if any, at what hours of the day to do this, and in what cell.

http://i.imgur.com/N7zq5.jpg

Maybe their confidence/responsibility rating allows them to choose whether to pick up that sword you dropped, but the dueling thing sounds more like a context sensitive scripted action than a completely random one based on disposition.
Wow, English is my native language, but that link was trying to decipher ancient Sumerian text. :wink_smile: I'm not CPU savvy.

OT : I hope they leave in all that potentially crazy stuff. Some look at it like a glitch. I just look at it like, oh well, svcks to them...or me. For ex: In Oblivion, there was that Master Marksman Trainer. She would roam around and hunt during the day. If she ventured too far, and came too close that bandit camp. They would kill her. svcks to be her and svcks to be me. I didn't look at it like a glitch. To me, it was just one of those freaky things that happen, like in RL.

If something happens to an NPC, that causes a quest to become unavailable or unable to complete. No big deal, as long as my character can continue with other things. It's just one more thing that makes each playthrough unique. If it becomes a game breaker, that's different. If it's just a quest breaker, I can live with that.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Mon May 07, 2012 1:19 am

We will at least get sandbox packages for NPCs. While its not radiant AI, its not "that" bad ;)

Hopefully they improved this one severely...
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Mon May 07, 2012 4:41 am

:shrug: Scripting, as in actual script writing that is also used to trigger journal entries and special events has little to do with Radiant AI in Oblivion, which in Oblivion is just a fancy name for NPC schedules.

All the Radiant AI in Oblivion is handled through specific schedules telling NPCs what kind of action to do (eating/sleeping/wandering), what specific object (or object type, like a chair or food item) to use for the action if any, at what hours of the day to do this, and in what cell.

http://i.imgur.com/N7zq5.jpg

Maybe their confidence/responsibility rating allows them to choose whether to pick up that sword you dropped, but the dueling thing sounds more like a context sensitive scripted action than a completely random one based on disposition.
I'm not disagreeing, just clarifying. Eat, sleep, and wander are goals (also known as packages), and the pursuit of goals is the heart of the AI. The setting and scheduling the goals is done through the Radiant AI system. As far as I can tell, NPCs are constantly pursuing goals, even when they are just standing around staring at walls.

We're not talking about Radiant Story (that's still in), we're talking about Radiant AI. Two different things buddy.

And from what i've heard they've pulled an Oblivion with the AI. Kinda svcks really.
Although the OP says "radiant ai", the examples he gives are two of the first-published examples of Radiant Story in action. They appear in the very first Skyrim preview. An NPC's AI does not lead him to pick up your dropped weapon and return it, or to fight with another NPC for your dropped weapon, or to challenge you to a duel. Instead, Radiant Story makes NPCs do these things, and it only makes them do so if your character's history provides Radiant Story the required inputs.

I am unaware of any official statement ascribing the occurrence of any such events to Radiant AI.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Mon May 07, 2012 6:42 am

i didnt even know there was a difference ):
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Mon May 07, 2012 6:45 am

They had to cut the AI due to NPC's killing each other over items they needed.

Oh, how that reminds me of the marvelloustastic "POSTAL 2". The NPC's actually fighted each other on their own sometimes. Skipping a queue at the bank could trigger a neighbourhood-wide mayhem !
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sun May 06, 2012 9:01 pm

i didnt even know there was a difference ):
Even Pete Hines has called Radiant Story "Radiant AI", so don't feel too bad about not knowing the difference (Pete probably knew the difference, but slipped in his vocabulary). There is an old-but-helpful article on Skyrim's technology http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx on Game Informer's site. Todd has down-played Radiant Story in a couple of interviews, so it may be safest to maintain a wait-and-see attitude toward it.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Sun May 06, 2012 9:12 pm

If the Radioant AI is still in I'd like to see what happens when you buy 20 cheap daggers, drop them in the middle of town, and cast a few well placed Frenzy spells.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon May 07, 2012 5:31 am

Or drop a trail of gold coins in a tavern, hahaha
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm


Return to V - Skyrim