» Sun May 06, 2012 10:32 pm
No levelling system is perfect. It trades one set of problems for a new set - but overall the new setup is MUCH more to my liking
It's sort've a hybrid between AF's Levelling Mod in Oblivion, and Fallout's levelling system. Actions determine what skills rise and you level when a certain amount of skills are gained (Like AF's mod), but you get to pick perks when you level up that use skills as pre-requisites (like Fallout 3)