Can you really see Fallout style companions in Oblivion type

Post » Tue May 08, 2012 10:48 am

One word to describe Bethesda's companions in other games would be idiot

They can follow you on open ground, they can fight some what ok in simple situations


But without a HUGE upgrade in pathing, AI and everything really, can you see them handling a trap filled maze in which you have to water walk or swim to get thru to the end?
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue May 08, 2012 6:57 pm

Unless I can make them stealth and tell them where to go they are useless to me on my first play through. Although, I can see sending them in to fight and I stealth in from behined. *Shrug* I'll just have to see how they fair with me as a stealth character before I make a judgement.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Tue May 08, 2012 6:36 am

If you stealth,they stealth,if you draw your weapons,they draw theirs,its all up to you,and you can give them simple commands too,not as complete as Fallout ones did,but still better then nothing,but lets wait and see...
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Tue May 08, 2012 3:18 pm

I've watched some streams and they seem to be a bit smarter this time around. I'll probably never use companions, for the most part. I walked around alone in Morrowind. When I had access to random cronies as the Listener in Oblivion I left them behind. I'll do the same to my cronies in Skyrim.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue May 08, 2012 3:29 pm

To me, companion is a synonym of meatshield.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue May 08, 2012 3:18 pm

Is there going to be a companion wheel? Because I'd hate to have to go back to Fallout 3 style commands where you have to have a whole damn conversation before finally being able to give them some junk to carry..
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Tue May 08, 2012 12:14 pm

Since companions can permanently die, they are useless. In FNV they where actually a great asset, but if i have to go around and keep these stupid AI controlled companions alive i will rather not use them, as they constantly die from stupid behavior.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Tue May 08, 2012 2:12 pm

Actually I saw footage from a popular companion doing quite well in dungeons. She didn't get lost or stuck. rescued the player once, managed to somehow avoid two traps (one of them in a very narrow pathway). The only thing that struck me as really anmoying was the fact she couldn't ride a horse. She looked like a servant\bodyguard instead of a friend, chasing the player as he rode around the map. But well, nothing mods can't fix.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Tue May 08, 2012 10:07 am

F:NV's companion specific quests were good. And their use as a pack animal is handy. Other than that, I'd make extensive use of the wait here command and go clear out an area on my own.

I'll be playing companion dead is dead, so will try to keep them out of harms way if I like them.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Tue May 08, 2012 4:41 am

The only thing that struck me as really anmoying was the fact she couldn't ride a horse. She looked like a servant\bodyguard instead of a friend, chasing the player as he rode around the map. But well, nothing mods can't fix.

Too damned right. Who's the hero here? I ain't sharing my ride
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue May 08, 2012 5:02 am

This was one of the complaints on the gamespot review. AI companions frequently run into traps and die. You either need to make generous use of the specific "Go here" commands, or leave your companions back when you smell danger.

All companions in Fallout 3/New Vegas had Light step though, I think that helped, but the traps weren't particularly varied.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue May 08, 2012 7:59 am

F:NV's companion specific quests were good. And their use as a pack animal is handy. Other than that, I'd make extensive use of the wait here command and go clear out an area on my own.

I'll be playing companion dead is dead, so will try to keep them out of harms way if I like them.

Boone's Leeroy Jenkins approach when ever he saw the Legion is what put me off using companions. :swear:
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Tue May 08, 2012 9:49 am

I think i`ll just leave a companion at home to act as a guard or something. It cracked me up, when i read that a poster had his in-game wife perish while fighting a Dragon.. :flamethrower:
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Tue May 08, 2012 10:28 am

I think it'll be dependant on your character.

On my first first playthrough, I'll be a Dunmer Archer/Thief, so I'll be doing a lot of sneaking, no way do I want a follower like Fawkes from FO lumbering around the place.

However when I play say, a Mage, it may be a good idea to have, as TwisteBlack aptly put, a 'meat shield'.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Tue May 08, 2012 12:14 pm

Edit: *double post*
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Tue May 08, 2012 6:25 am

I think i`ll just leave a companion at home to act as a guard or something. It cracked me up, when i read that a poster had his in-game wife perish while fighting a Dragon..

To guard your wife? You're a very trusting individual. I like that.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue May 08, 2012 8:18 am

To guard your wife?

No, sorry, i meant to guard the house. :teehee:
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm


Return to V - Skyrim