When playing Morrowind, I noticed that when you break into homes you only find maybe a couple coins and a useless weapon. I was thinking of overhauling that idea, and creating more rewards when breaking into homes, which could lead to scavenger quests or any type of quests. Basically, I want to give Morrowinders that feeling that whenever they see a locked door, they WANT to break in and explore, since it could lead to something fun.
This is a huge task to embark on, but is it one I should take? I'd be taking almost every locked, empty home and either placing more loot there (like arrows or coins), having something in the home that leads to a quest, or a secret door that leads to something rare.
Meh, I may have to think about it, all I am nervous about are conflicts.

 » Fri Dec 04, 2009 2:55 pm
  » Fri Dec 04, 2009 2:55 pm 


 ). And then as TDW suggested having unique items or maybe small simple quests (such as the stolen http://www.uesp.net/wiki/Morrowind:The_Silver_Bowl).
). And then as TDW suggested having unique items or maybe small simple quests (such as the stolen http://www.uesp.net/wiki/Morrowind:The_Silver_Bowl).



