Auto-Regen

Post » Wed May 09, 2012 11:29 pm

As most expected Bethesda may have overdone it a tad by including automatic health regeneration.

The reason I say this is because not only do you find plenty of food but you also start out with a healing spell and a decent mana suppy to use it so theirs really no need for health regen.

Its definately one of those things I plan to mod, I will do this by reducing the amount healed every tick and by making it so that if your HP is below 40% health regen no longer occurs.

P.S. Loving the game so far, hats off to Bethesda!

:vaultboy:
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Brιonα Renae
 
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Post » Wed May 09, 2012 3:42 pm

I had an Oblivion mod that removed the default healing spell from the player. So unless you picked Restoration as a major skill, going "pure melee" was suicide. Some people like to play "pure" builds and never use anything that isn't one of the specific skills assigned to their preferred group of skills. I have some opinions about that "style" of playing, but I won't post them here. :flamethrower: Normally, I dislike auto-health regen, but in this particular case, it's probably good for those kinds of players. Though it does make healing spells slightly less useful.
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louise tagg
 
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Post » Wed May 09, 2012 10:07 pm

I agree.. theres absolutley no need for food, which I am finding plenty of.
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Jason White
 
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Post » Wed May 09, 2012 3:09 pm

Hopefully someday we will have that removed and having feeding and sleeping in the system. What bother me the most is there is no item's durability and they took out acrobatics and that work with strength and agility that are missing. Not sure why they lefted out so many good realism here.
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Paula Ramos
 
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