To Iritated PC users....

Post » Wed May 09, 2012 7:39 pm

Yeah, the UI is clunky on my pc, but I miss the days of drag and drop and double-clicking enemies to see what loot they have so my opinion ain't worth all that much.
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Skrapp Stephens
 
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Post » Wed May 09, 2012 4:05 pm

Porting ES to consoles ruined this game.

Subjective assertion.

Its gone straight downhill since Morrowind.

Same as above. Also, please note that Morrowind and Oblivion were also on console. Conveniently forgot that eh?

Game like this is great cause its so open and free in what you do, with so many different things to do.

Agreed.

Consoles go completely against that, which in the end does nothing but make this franchise worse with every game they release.

Yet it appears to be the same size as the PC version. Huh.

This game looks worse than my modded Oblivion does and i can tell already it has so many things removed that Oblivion had.

If your PC svcks, then yes, otherwise you need an eye test.

And of course Oblivion had so much taken out from Morrowind, this just adds to it more.

Yet adds different things which were not present in either of those games. Oh, that's right, you want more of the same, but in a different setting. Well, that would have been exciting, or not.

Consoles dumb everything they touch down, a game like this dumbed down ruins it.

Doesn't look dumbed down to me, probably the best cross-platform offering I've seen to date. Again, you're being subjective, because other people appear to be having a totally different experience.
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Pete Schmitzer
 
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Post » Wed May 09, 2012 4:53 pm

Yes there are.

Terrible creatures.
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Cameron Garrod
 
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Post » Wed May 09, 2012 12:41 pm

the UI really isn't good guys, don't defend it

I remapped the activate key (E) to my mouse3 and that works great most of the time

when I open a book in game, the menu tells me press E to steal/take ... no matter what key/mouse button I press anywhere it does nothing

so I have to revert my key mapping back to E whenever I want to take a book


it's dumb
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Amy Melissa
 
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Post » Wed May 09, 2012 8:04 pm

To Iritated PC users.... At least you're not playing on the 360.

The end.
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Chantelle Walker
 
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Post » Wed May 09, 2012 3:39 pm

Hi

I find the interface annoying but I can live with it.
I can't understand why they couldn't design an interface that was more intuitive.

As other people have said what happened to the good old drag and drop interface with an image of your character.

I am a little disappointed with the graphics too, I expected more after all this time, I'm also playing Age of Conan and the difference is pretty big.
As far as I remember it looks pretty much the same as Oblivion.
But they aren't bad just not up to the latest DX 11 stuff I've gotten used to.

It seems a little sluggish too, after AoC, and it's not even multiplayer.

That said I'm prepared to completely enjoy the game as I did Morrowind and Oblivion.

Daggerfall was so long ago that I can barely remember it but I played it for a long time too.

The beginning was a little confusing, not knowing what the controls are or what you are supposed to do, but I made it through the intro with two characters and now I get it enough to really get into it.

Mike
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Tasha Clifford
 
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Post » Wed May 09, 2012 12:01 pm

I have been playing the PC version for a few hours now. Still not use to it. Hopefully, I will become accustom to it. I have been trying to find out how to use hot keys to use what potions I have gotten, but no luck so far? So, will get back to looking in the search.
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Gracie Dugdale
 
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Post » Thu May 10, 2012 3:30 am

I haven't purchased the game yet, only because we are moving overseas, and I will have to wait until we purchase new systems (PCs - not consoles) in order to play. As a result, I have been spending some time reading reviews of the game, both by professional reviewers and users.

I have played TES games since the Arena days, and I distinctly remember how BUGGY Daggerfall was on the release date and a good time afterwards. WAY more buggy than this game sounds. Bethesda is not like Blizzard, who tend to be perfectionists when it comes to the quality of game on initial release. Anyway, Daggerfall was almost unplayable at launch, but we were much more patient back then it is was quite common for software to be buggy when first released to the public. Not that it was right, but it just was the way it was. And Daggerfall became one of the great RPG games. In fact, many TES PC gamers consider that game to be the gold standard of the TES universe.

I am a bit concerned about the port /menu issue, and it does make me hesitate to run out and buy the game when the time comes, but overall, I haven't heard anything negative in terms of the experience within the game, mostly because it is too soon for people to judge at this point. In addition, human beings tend to like what they are accustomed to, not necessarily what is right or good or beautiful. The menu controls may be a little difficult to get used to, but lets here what people say after a week or two of playing the game.
I do not demand a perfect bugless game the day it is released since I am a realist but it sure would be [censored] nice to be actually able to play the game I have paid 50€ for. I and many other players experience bugs that makes the game IMPOSSIBLE to play. In my case the game just shuts down back to desktop. Oh well maybe I am being unreasonable and shouldn't feel irritated since the game has just launched and it is supposed to be buggy. What the [censored]...
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KRistina Karlsson
 
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Post » Wed May 09, 2012 1:48 pm

1) I can't argue this. I do believe that Shivering Isles will be the idea behind DLC for them though, kind of like the latest work on DLC from Bethesda.

2) UI is messy, but not. I want a character sheet, but I move around it quite quickly, its simple effective and streamline I would like more detail but that is my preference, and will be fixed come modding Though it couldn't hurt Bethesda to release one late on. As to graphics. Have you seen the game running on ULTRA settings CORRECTLY? They downplay the lack of overly high res textures very well with their work of the concept of drawing you into the game with vistas and general view distance. And weapons / armor / characters look years ahead of Oblivion.

3) There are birthsigns, but they're rather weird. Classless is a boon and a hinder, the idea that I have no boundaries where I go, which has always been in ES games, (create your own class) all be it different doesn't make it horrible. The world is smaller, cities are less there, but the detail in them its like rolling two cities into one.

And finally I didn't like oblivion nearly as much as morrowind, heres why, the game doesn't make you want to play it. Skyrim, if you let it, will draw you in, and keep you under its thumb. Sure the game could use more depth with stats, classes, birth signs, but those actually can pull you out of the game as well. When in Morrowind did you ever go, MAN I'm born under the sign of the tower, HELLZ yah this makes the game so much more deep.
I don't like min and maxing when its not with the style of the game. BG and BG2 are great games that use character dev depth great. Skyrim is somewhat using the lack of it to keep you under its mystical thumb.

Thanks for your reply, and same to Levantine. With regard to DLC, Beth's track record with the Fallout games has been very hit or miss in terms of value for money, and I do hope some more meaty Shivering Isles style DLC becomes the norm. I think I need to wait and see about the graphics, and some of that is moddable.

Overall, I think I'm still going to take a wait and see approach, especially because I just purchased BF3 and Arkham City. But it's good to hear a balanced perspective on the game.
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Andrea Pratt
 
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