So, playing as a thief, wearing all light armor and almost always using the bow is my style.
Only problem is, I can't tell friend from foe.
I discover a new area and see people standing as usual. I don't want to kill any innocents as they may be important to the story. Half the time though, their hostile, and my play style is thrown right out the window.
Is their a way to know if the enemy is good or bad from a far? Anyone else feeling the same way here?
Very impressed with the game, but I've died several times this way and its really cramping my style. Plus, some bandits just killed my horse in Mistwatch ... damn bandits, they'll pay!
I have been coming on these forums occasionally all year but felt the need to register after seeing this thread.
I'm also trying to play the game with this style, I'm absolutely loving it but my only problem is the exact same as yours. There was a rather menacing looking guy camping on a riverbank, I put an arrow through his head, turns out he was a trader...shame, could have done with some salmon!
I know that enemies come up as red dots on the compass, but this only seems to happen once you have already been seen. On the Fallout games there was perception, allowing you differentiate between friend and foe from a distance but that doesn't seem to be present here, which is partly good, because being able to see
everything on compass would be lame, but having nothing does create this problem.
Having the subjects name/health bar appear if they are hostile when you are close enough and move your cursor over them is a pretty simple and perfect solution.
Bethesda, please consider!