Where do the Dragons live?

Post » Thu May 10, 2012 9:11 am

Do the dragons live anywhere players can see, like in caves? It would be cool to go hunting for a dragon at a open cave.
Has anyone found a dragons lair yet?
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Ross
 
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Post » Thu May 10, 2012 5:30 am

Don't think there is. D =

Maybe later in the main quest line.
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Alexandra Ryan
 
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Post » Thu May 10, 2012 8:22 am

Thats my main problem with this game ( besides the crashing) ... dragons arent very believable in this. Dragons shouldnt be random encounters.. they should have there own AI , lair, goals, morals, behavior, TREASURE ROOM. With the quantity of mountains in this game.. they could have made lair's for them easily. They should have there minions and everything. They should have magical abilities to be able to shapeshift into human form.

But oh well... the rest of the game immensly compensates for this
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Eibe Novy
 
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Post » Thu May 10, 2012 5:32 am

first post yeeey xD
well they DO have a home, its a "dragon face" symbol on your map or compas, where they have their nest etc its pretty nice, and you might also maybe find a new shout on the way ;)
so yes THEY DO have a place to live mostly very high up mountains with no real path to them but its fun finding them!
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Smokey
 
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Post » Thu May 10, 2012 6:52 am

first post yeeey xD
well they DO have a home, its a "dragon face" symbol on your map or compas, where they have their nest etc its pretty nice, and you might also maybe find a new shout on the way ;)
so yes THEY DO have a place to live mostly very high up mountains with no real path to them but its fun finding them!


Nice!
the only problem is that I cant see my compass because I have a SD tv. (Compass is out of screen) Looks like I'll have to do some exploring :D
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Kim Kay
 
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Post » Thu May 10, 2012 1:54 pm

Thats my main problem with this game ( besides the crashing) ... dragons arent very believable in this. Dragons shouldnt be random encounters.. they should have there own AI , lair, goals, morals, behavior, TREASURE ROOM. With the quantity of mountains in this game.. they could have made lair's for them easily. They should have there minions and everything. They should have magical abilities to be able to shapeshift into human form.

But oh well... the rest of the game immensly compensates for this

TES VI : Elsweyr :P
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nath
 
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Post » Thu May 10, 2012 9:13 am

Thats my main problem with this game ( besides the crashing) ... dragons arent very believable in this. Dragons shouldnt be random encounters.. they should have there own AI , lair, goals, morals, behavior, TREASURE ROOM. With the quantity of mountains in this game.. they could have made lair's for them easily. They should have there minions and everything. They should have magical abilities to be able to shapeshift into human form.

But oh well... the rest of the game immensly compensates for this


This is not dungeons and dragons. Do not take DnD dragons as example of all concepts of dragosn. In Elder scrolls dragons are inteligent but DO NOT HAVE antropomortphic psych. THey behave as powerful ancient god like creatures oriented to combat and destruction. They do not take treasures, they are here to cleanse the world
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Alan Cutler
 
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Post » Thu May 10, 2012 5:14 pm

Cant believe no else noticed... They live on the top of mountains. They do have homes (marked by a dragon symbol on your map) and they are almost always on a mountain top.

Their AI makes perfect sense, because they dont sleep in a cave 24/7 :/
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celebrity
 
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Post » Thu May 10, 2012 3:58 pm

I was stealthing around, high atop a snowy peak, and came across a dragon who was not on patrol. It was a VERY cool scene. It was at a fair distance, but through the heavy snow I spotted a dragon perched on top of a stone spire. I watched it for a good minute, and it never moved, and I did not provoke it. While this wasn't a "lair", it was interesting to see a dragon just chilling out, so to speak. Its posture was very well done as it was draqed over the top of the stone structure, with head and tail hanging downward as it rested. One of the finer moments I've had so far.
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Chris BEvan
 
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