I like the customizing nature of the perk system. I do see one issue emerging if I'm seeing it right. I'm leveling my smithing as a money maker, but I'm not perking it because i need the points for my "main" thief skills.
So if I never perk smithing then I'll be making crappy leather armor forever? I'll have no use for the other metals I pick up other than as vendor fodder?
Seems like a short fall of the perk system if I can level lock picking to 100 and not be able to open higher locks easier without perks. Or 100 level alchamy still making crap potions because of perks that I think should be more of a bonus than a pre req.
Am I right in how the perks are shaking out to work and how do you guys feel?

