First off, I decided in the legit play-through to focus on just four skills and level them equally until I hit the maximum: One Handed, Stealth, Light Armor, and Illusion. However, part of me also wants to put some perks into Enchanting and Smithing with a dash of Restoration for the useful magicka regeneration and Avoid Death as I near the end-game. When exactly to put those levels into Enchanting and Smithing eludes me and is something I could use help with.
Here is the build I conjured up at level 81. Feel free to make suggestions, especially with how to allocate the stats and perks:
Race: Dunmer
Health: 500 (40 Stat Points)
Magicka: 300 (20 Stat Points)
Stamina: 300 (20 Stat Points)
I. Smithing
a. Steel
b. Dwarven
c. Elven
d. Orcish
e. Advanced Armors
f. Arcane Blacksmith
g. Glass
h. Ebony
i. Daedric
j. Dragon
II. One-Handed
a. Armsman 5
b. Fighting Stance
c. Dual Flurry 2
d. Bladesman 3
e. Savage Strike
III. Light Armor
a. Agile Defender 5
b. Custom Fit
c. Unhindered
d. Wind Walker
e. Matching Set
f. Deft Movement
IV. Sneak
a. Stealth 5
b. Backstab
c. Muffled Movement
d. Deadly Aim
e. Assassin’s Blade
f. Light Foot
g. Silent Roll
h. Silence
i. Shadow Warrior
V. Illusion
a. Novice Illusion
b. Illusion Dual Casting
c. Animage
d. Apprentice Illusion
e. Hypnotic Gaze
f. Quiet Casting
g. Expert Illusion
h. Master of the Mind
i. Master Illusion
VI. Restoration
a. Novice Restoration
b. Restoration Dual Casting
c. Regeneration
d. Respite
e. Recovery 2
f. Avoid Death
VII. Enchanting
a. Enchanter 5
b. Soul Squeezer
c. Soul Siphon
d. Insightful Enchanter
e. Corpus Enchanter
f. Extra Effect
Leftover Perks: 7
