when i realised you needed a perk unlock to do the dual-spell overcharge effect i thought that the trap/rune effect would also be a perk based skill. i've not seen a perk for this and in game i've noticed rune spells are seperately purchasable from vendors.
does this mean that you have to switch spells to do this, or does it mean that buying the rune version of a spell automatically adds context sensitivity to that spell?
(i seriously hope it does, anything to reduce the amount of time switching your spells/items in the spell menu or favourites menu)
