1. Restoration is still too damm hard to level: Given that engaging in melee combat is asking for trouble, and that by and large those are the most plentiful enemies in the game, you wont be taking much damage. You wont heal yourself too often. If you're getting hit, they're either ranged, or you're doing something wrong. As a result, this levels pretty damm slow. It feels kind of counter-intuitive that you can be killed in seconds (Yes, even with those armour increasing Alteration spells), yet you have to take damage to level this. I got Destruction and Restoration to level 60 at roughly the same time, now my Destruction is 76 and a half and my Restoration just hit 63. But they're other ways to level Restoration i suppose, which brings me to...
2. Wards seem kind of impractical: It seems like every situation where i could use a ward, summoning something could do the job just as well. Also, summoning something doesn't require you to micromanage observing the enemy casters behavior. Add in a punishing knockback animation if you use it too late (or the spell is too powerful for your ward), or the threat of huge mana loss if done too early, and it seems a summon is the best option available. I have not taken the perk for wards that give magicka yet, because im not willing to spend a perk on a group of spells i might not be using. I may take it and try it out then reload if i dont like it though. It seems to me they have too much risk and not enough reward associated to them.
3. Restoration isn't worth leveling: At least, not to a pure mage. We just dont need bigger heals, we dont have the health pools to go with them. The Adept level Restoration heal basically recovers close to my entire health pool. Ive just explained how wards are very meh, and i suppose turning undead makes for some nice situational cc, but its not really worth it.
4. Mana regeneration is too weak at the beginning, and will probably be too strong towards the end: This is just a prediction, as im only level 23. Early levels of a pure mage consist of praying to god that you can destroy something in seconds with Destruction spells. What if the enemy is particularly hardy or numerous? Then things become very tedious. You basically dash really far away from the enemy/enemies, wait for magicka, hit them in the face, run to the opposite end, rinse and repeat, heal as needed. Your summons at that level aren't hardy enough to buy you time for magicka or allow you to take potshots. Going out of magicka in the early levels feels very burdensome indeed, but right now its "K, ill wait three seconds, summon a Atronach and ill be alright", and by level 40-50 i will probably never ever feel magicka starved ever unless im casting spells one after the other with no interruption.
5. Where the hell are the good boot enchants: Seriously, all ive found is frost resistance
.I should note that for whatever reason, ive neglected Illusion. I dont think its a bad school or anything, i just forgot about it. The CC effects could be nice, or they could be impratical, i just dont know. I dont feel i have enough experience to talk about Illusion.



