» Fri May 11, 2012 5:16 pm
In TES2 you had maybe some hundred millions of character variations. It's gone down radically, Skyrim hitting the new low of 20. You can pick your six, and race. That's it. We had millions, millions! Now twenty. Think about it.
I usually make a character who can't cast spells at all, OR a true mage. I was furious when TES4 forced me to spellcaster no matter what. Those knuckleheads didn't fix this huge mistake for some reason.
Now there is NO way of giving my character any weakness whatsoever. Good old days we had phobias, inability to regen mana and a chance to gimp some of you attributes if you wished. My spellcasters were usually weaklings, barbarians usually a bit slow in the head. Most of my characters had phobia for undead, since I know I would. Morrowind flushed the dis/advantage system down the toilet, giving us weak and meaningless birthsigns. I have power over my character no more.
Now when I make 2 Nords in Skyrim, they are identical. I spend 100 hours in my first char and get him to the point he might be called a knight without lying too much. Heavy armour and 2-handed skills, with smithinhg. Great. Then I get bored and want to create me a mage. Again back to character creation, firing up a perfect clone of my lvl 1 Knight with different name and face, then spend another 100 hours to build this new guy into something that can be called a mage. That's not my idea of character creation. Tabula rasa over and over again, painstakingly developing them into whatever you want. TES4 had that damn tutorial dungeon everyone hated. In time, this might get even worse. Thank god for console commands, I guess I will be upping my "primary skills" with it while gimping all the rest. That's my new character creation process. Cheating.
Edit: by the way, there's a link to some old suggestions thread. I stopped updating my ideas when it got obvious that they rather continue simplifying. You'll find out I put lot of thought into character creation.