Attributes and skills

Post » Fri May 11, 2012 4:37 pm

I really hope that they revert the tendencyof this unaceptable simplification , and get back to a more complex and satisfing Character definition by skills and attributes , in Morrowind there where 27 skills , Oblivion 21 Skyrim 18 , in Morrowind and Oblivion there where 8 attributes ,

Strength
Endurance
Speed
Agility
Personality
Intelligence
Willpower
Luck

with the derivative attributes of Magika , Health , Stamina and Encumbrance ...


controlling in varius ways the skills , that where actually more detailed .....

I like the addition of the perks and specialization inside each category of the skills but they are too bland and limit only to a name change and a numeric description like effect increased of xx % or the like .....
somehow svcks ,

What I would have liked more is to have all of the 27 and may be even more skills , each with his own subtree specialization and with definetly more interesting perks than just a + % bonuses ...

for example in swords fighting could be short swords , long swords , double weapons , 2 h swords and each coul dhave more exciting attaks or features or manouvers to act and play ....

Look I absolutely not want a hack and slash or anything comparable to an arcade game but just more deepness in the character and gameplay that was overly simplified .....

in skyrim now you have 3 attributes magika health and vigour and 19 skills with a % gain .... that's all , you can't even become faster or jump higher couse you can't ....

you know what why do't you make the sugestions for the "impossible" probability that they may change it with a patch or next expansion?
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louise fortin
 
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