44 Hours of Skyrim, Some Thoughts

Post » Sat May 12, 2012 1:42 am

Sneak, archery, and lockpicking are things that everyone is going to do because of the way combat in the game is balanced.

Um...i never shot a single arrow or dealt sneak damage even once until now and i'm not going to because that's not the way my char fights, so if you use skills your char doesn't want to use...blame yourself, not the game ;)

Lockpicking is a little different though, i liked the open lock spells but well doesn't matter for me.

-Stolen Goods: Why break something that was fixed in FONV? At least let us sell the stolen items to merchants from other cities!? But no.Bethesda is here to teach us right and wrong.After all,thieves are dagger wielding honorable warriors,they totally do not break in houses at night to steal stuff and sell them.And sneaking is for multiplying bow damage,definately not for taking items without the owner noticing it.Ah,and of course,pickpocketing is not for taking stuff out of one's pocket but putting poison in the big bad guys' stomach.

What? Thieves are certainly not honorable and why should they break into houses if not to steal something? o.O

-Clairvoyance (the spell) : CHEAT.

Don't use it then. It's a singleplayer game after all.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat May 12, 2012 2:02 am

Very well thought out criticisms. Especially so that you point out how the game is still great. It is important to emphasis that Skyrim has made, as far as I am concerned, many leaps forwards for Elder Scrolls and Bethesda in every field. I mean, even the worst complaints people have for this game so far are minor compared to -most- games (At least, complaints that can be reasonably justified.)

Anyhow, I find myself agreeing with each point. Really, if Bethesda themselves could just tweak/patch some of these minor things, the game would be as close to perfect as you are going to get. If not, well, not a big loss - mods will do it.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri May 11, 2012 3:28 pm

The lockpick system is from fallout 3
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Sat May 12, 2012 1:02 am

Not sure what you want with lockpicking since you say it is annoying how there isn't a spell to open locks but then you say opening locks is easy anyways.

And it is.


With Open Lock, your Alteration skill was linked to the locks you could open -- the skill level meant something.

With lockpicking, because it's minigame dependent, the skill level doesn't mean anything -- it's pointless.

With Open Lock, I couldn't open a Master lock with 25 Alteration.

With minigame-based lockpicking, I can.

You have 32 times more ram than the 360 has, COUNTING the 360's vram, which probably almost halves it.

Why do I care about the XBox 360?

The lockpick system is from fallout 3

Then that is -- in turn -- from Thief 3: Deadly Shadows.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sat May 12, 2012 1:55 am

A couple of points (since wow, this thread just covers everything doesn't it? ;) )

1) Remember to respect everyone's opinions - even if (especially if, actually) you disagree with them.

2) Discussion of child-killing (or child-harm, child-maiming - basically anything dealing with any sort of violence towards children in the game; directly or indirectly) is not allowed on this forum. Sorry, but those are the rules - it's just too much work to babysit a topic that brings it up, hoping that everyone is going to be mature enough about it to not get warned.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri May 11, 2012 1:17 pm


What? Thieves are certainly not honorable and why should they break into houses if not to steal something? o.O

Yes.Exactly my point.Thus,not being able to sell the items you steal totally kills the joy of theft.It's not fun to pile up stolen goods until I find that one fence (which I do not know where or who it is) or get the level 90 speechcraft perk.A merchant just cannot tell that the iron longsword I'm trying to sell is stolen unless he saw me doing it.Which he didn't.

Don't use it then. It's a singleplayer game after all.

That's what I'm planning.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri May 11, 2012 10:06 pm

It lacks a spell to make children asleep. Those noisy, noisy beholders of your crimes.
Seriously need a little touch up from Beth.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Fri May 11, 2012 6:58 pm

A couple of points (since wow, this thread just covers everything doesn't it? ;) )

1) Remember to respect everyone's opinions - even if (especially if, actually) you disagree with them.

2) Discussion of child-killing (or child-harm, child-maiming - basically anything dealing with any sort of violence towards children in the game; directly or indirectly) is not allowed on this forum. Sorry, but those are the rules - it's just too much work to babysit a topic that brings it up, hoping that everyone is going to be mature enough about it to not get warned.

2) You don't know, of course, but wouldn't it be better if children are hardcoded and can't be modded in anyway? And even the option of creating them be removed from teh CS?
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Fri May 11, 2012 11:01 am

All I can say is: The developers in Bethesda need to read this damn post, and get their bloody notebooks out and start writing some of this down.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri May 11, 2012 2:05 pm

50 hours in and only agree with a few of your arguements. I guess that goes to show that we all have opinions : )
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri May 11, 2012 11:47 am

2) You don't know, of course, but wouldn't it be better if children are hardcoded and can't be modded in anyway? And even the option of creating them be removed from teh CS?

I highly doubt that will be the case.

In Oblivion, people made mods to ADD kids to the game. To make things worse, I vaguely remember them even having genitalia. The models were advlts, just shrunk (Which is possibly why they weren't ever taken down, as they weren't exactly children) so I simply don't think Beth isn't gonna do much about it.

I for one, would love to see more children for the beast races. I also would love to see them not be a part of the crime system, as to keep them as un-killable, as well as to balance thievery and such.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri May 11, 2012 9:57 pm

In my opinion, there are too many threads like this one at forums, in which the OP basically comes up with a personal list of desires and dislikes, and just assumes that everyone else is going to agree. Yeah, I get it - this is a forum. You know what though: give a single recipe to one hundred people, and I guarantee you that you'll get back one hundred different meals. We can do this forever. Each person, if given the chance, would have Bethesda create their own personal TES game.

The point is, there's only one TES game every five or six years, and that's the one Bethesda gives us,
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Fri May 11, 2012 10:55 pm

Agree with almost everything, except falling, which feels realistic to me. It certainly is immersion breaking to notice low quality textures (and having to load cities separately). And not because they appear obviously unrealistic, but because I am unable to avoid drawing the conclusion that constraints were placed to accommodate consoles. I know that is not Bethesda's fault, and it would be a terrible decision for them as a company to develop for PC only, but still, there it is there. Hopefully 4th gen consoles will give TES VI what it needs.

The leveling/skill system is I think the only major flaw in the game. I am attempting to play as an Orc Paladin(2H Hammers, Heavy Armor, Smithing, Restoration, Speech). I have been playing on Master difficulty from the very beginning, and in the majority of fights I have had so far (~40 hours of play, lvl 14) are impossible using only my 'core' skills, as I almost always have to perform a string of retreats, bow shots, and retreats. Which is all fine. In fact masterful. I love the intensity, the fear of running for my life, of turning to some desperate last resort. I feel great realism and immersion during these fights. But then, to level up due to advancements of Sneak, Archery, Lock-picking, is a very unsatisfying experience, and makes it nearly impossible to build the character I want to role play. The system seems to push me towards leveling all skills, and going out of ones way to avoid that breaks immersion. I guess they are just hoping we will max everything, and build classes with perks? I guess power gaming is the new can't miss component of role-playing?

Just to be clear, Skyrim is the greatest game I have ever played(I think better than Morrowind, never played Oblivion or TES I and II), which seems strange to say that after reading what I have just written. I would call it beautiful and brilliant. Visually, stylistically, emotionally a terrific work of art. But it could be better.


That may be the worst stated complaint ever. Let me get this straight, you aren't happy that skills that you shouldnt be using based on your character are leveling too quickly? The solution is dont pick locks, dont sneak and dont use archery as a 'Paladin' class. How can you practice skills that you shouldnt be using, yet complain that theyre leveling quickly? What sense does it make to bump the difficulty up then use other skills to survive that you normally wouldnt? If i play as a straight warrior, i dont pick every lock and sneak through the shadows then complain the skills are rising too fast..... I just dont use them period because im not a sneaky type build. I can understand complaints about bugs, graphical issues and crashes, but give them a break in certain regards.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri May 11, 2012 12:24 pm

I brought my horse up the 7000 steps path which was a mistake. I accidentally ran it off the cliff when a sabre cat attacked. I amazingly survived due to my horse helping break my fall but my horse pancaked and was dead.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Fri May 11, 2012 2:02 pm

Op got 44hrs in, I got 10 secs in reading Op post. I was out! Concluding with..... "Cool Story Bro!"
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Fri May 11, 2012 2:06 pm

First off: Amazing game, way better than Oblivion (not that being better than Oblivion is difficult). I'd even go so far as to say this game is on par with Morrowind (high praise right there).

However, nothing is perfect, and some of the problems in Skyrim have been haunting it since Oblivion or even Morrowind.


First off, problems new to Skyrim:


Leveling System:

It seems in your eagerness to dump the old-fashioned leveling system, you forgot why and how the old leveling system worked. You see, there are certain skills that everyone is going to want or use (lockpicking is an example, in this game, archery and sneak also) and I don't really want my mage to pound through levels because I shot 4 people with a bow and snuck around a corner and then picked a lock. I want to level up off of my magic skills.

You know, the function that major and minor skills were for!

As it is I'm level 24, and none of my skills are above 60, because my archery, lockpicking, and sneak are dragging me down (i.e. making me level faster than I should).

Horses:

Horses in this game are [censored], and are the number one source of frustration in the game.

First off, horses try and fight things, which is kind of realistic I suppose, but it really becomes a function of how horseback riding works (or doesn't work, I should say). There's no way to do anything on horseback (not even talk to people, more on that later), which means you have to go through the painful process of dismounting to engage in combat, by which time enemies have already plinked away at your HP, or closed to melee range (bad for casters and archers).

Why can't I just jump off my horse. It's not like encountering combat out riding around in the world is unexpected, this is literally something designed into the game -- it's no accident I randomly get attacked. And it's not like there's any escape, wolves (for one) run as fast or faster than my horse at a gallop.

As horses fight things, one of three things happens:

1. They die, which is stupid and frustrating, and doesn't add anything to the game (I'll just reload my last quicksave which is less than 60 seconds ago because Elder Scrolls games are so crash-prone you get in the habit of fingering F5 when you aren't doing anything else).
2. They fight, which is game-ruining because horses do overpowered amounts of damage.
3. They run, which is stupid because they run ~100 feet in a random direction and you spend ~5 minutes looking for them...or you reload.

So unless you're lucky enough to see an opponent far off, if you're on your horse, you're in for frustration, period, full stop.

That really shouldn't've gotten out of betatesting.

Falling Damage:

You either fall and take no damage or fall and die instantly, what the...?

Pathing:

NPCs seem to have a difficult time figuring out how to swim.

My frost atronach and a cave bear had an interesting staring contest when on opposite sides of a river.

Also, NPCs occasionally get caught on terrain. It's not fun fighting a boss only to beat him because he got stuck on a pillar and I could stand 2 feet away from him killing him with Flames.

Bounty System:

Sometimes I'll randomly have a bounty even after killing all the witnesses. I also can't find anyway in game to check my bounty (as you could in Morrowind and Oblivion), so it's difficult to tell when this bug has occurred.

Clairvoyance (the spell):

This spell was a good idea, but was implemented wrong.

Now, problems carried over from Oblivion:


Contracting Ability Pool:

It seems that magic and not-magic are going in opposite ways since Morrowind. Whereas in Morrowind you had a dizzying array of abilities as a caster, and you really only had left click spam and pray to God you live as melee, now the options as a caster are contracting and the options as a not-caster are expanding.

Not to hate on the new magic system, I love it. I'm hating on the magic behind the magic system.

First off: No Open Lock? Are you serious? I'm a mage, I don't pick locks I just tell them to open and they do. I mean I can should gouts of flame from my hands without being burned, I can summon creatures and weapons from Oblivion, but I can't make a few pieces of metal reorganize so I can get through a door/into a chest?

I mean at least you guys make some kind of excuse for removing Levitate and Jump (beyond the "consoles don't have enough RAM to uncell cities", which is the obvious actual reason), what's the excuse here?

This ties into my first complaint (about the leveling system). As a mage I either have to level lockpicking (throwing off my level-to-skill ratio) or I have to just not get things inside chests (more of a non-option...).-

Moreover, removing spellmaking was dumb.

Hills:

What you can and can't climb is random and arbitrary. Sometimes I don't want to run around something in circles looking for a way up.

Fast Travel:

Despite the appearance of carriages, the game is still designed around fast travel. There's no mark, recall, or interventions. Saying that these spells caused unintended gameplay consequences because people could escape from combat is disingenuous. There are so many ways to solve the problem of mark, recall, and interventions being used as an instant, free escape mechanism that it's ridiculous.

Moreover, Recall had a fail rate unless you leveled Mysticism in Morrowind, so it wasn't like click this button and you escape, it cost a lot of mana with low Mysticism, it failed quite a bit, and if you wanted to level Mysticism (and miss out of something else) just so you could run away and run back, why is that a problem?

I mean seriously. As I've mentioned, this is an Elder Scrolls game, it's not exactly stable. People finger F5 compulsively. If people want to run away to a town, and walk all the way back, rather than just hitting F9, why do you have an issue with that?

Or, you could've actually fixed the problem.

How about Recall/Interventions causing a fade out of some duration, possibly with an incoming damage buff during that, or with incoming damage cancelling the teleport?

There you go, problem solved.

The new fast travel system is immersion killing, and people who want immersion aren't going to use it, which means long walks because for whatever reason you literally can't get out of northeast Skyrim via carriage, you have to walk to Solitude, Whiterun, or Windhelm.

Celled Cities:

Cheating hardware requirements for consoles is not good design.

Distant Textures:

I literally can't tell the difference between Ocarina of Time's distant textures and Skyrim's.

My $400 video card isn't amused.

Stolen Goods:

Somehow this shopkeeper know one bunch of flowers was stolen but the other wasn't.

NPCs that never moved and never slept in Morrowind was seriously less ridiculous than this. I'm kind of curious as to how whoever suggested this wasn't instantly laughed at and fired, never to work in the industry again, much less have his idea accepted and incorporated into four games.

Essential NPCs:

Essential NPCs in Skyrim are actually worse than in Oblivion.

It's kind of immersion killing to be able to commit a crime, clean up the witnesses, and get away with it, only to have one of the NPCs be "essential" and be totally screwed. Moreover, unlike in Oblivion, essential NPCs just get back up and keep beating on me, rather than being obviously knocked out (with a message) and then forgetting about me.

Again, how is the person that suggested this not only still working in the industry, but has their idea in four games?

Last, problems carried over from Morrowind:


Lockpicking:

Lockpicking hasn't been fun or engaging or meaningful in any of the games. In Morrowind you just kind of spammed lockpicks, in Oblivion you just spammed auto attempt (especially with the Skeleton Key which made the skill utterly meaningless), and in Skyrim you just get really good at the minigame.

I've gotten good at the minigame (nice rip-off from Thief 3 by the way!) so the level of a lock isn't meaningful. Less than 5 lockpicks later it's open and my skill isn't relevant. The lockpicks consumed also aren't relevant because they can be bought easily and plentifully and cheaply.

Clairvoyant Faction Ejection:

You went and put in a nice bounty system (even if it doesn't work sometimes, see above) only to have factions remain clairvoyant? I can kill a bunch of Windhelm citizens, clean them all up, and get off scot free, but if I setup a kill on a fellow College of Winterhold mage perfectly, I get instantly ejected from the faction?


All-in-all a beautiful game, I'm having a great time, and probably will keep doing so for 50-150 more hours!
Me too have played for 44 hours so far curiouse he? :) ...

Good points I have got some similar impressions take a look here please


http://www.gamesas.com/index.php?/topic/1258143-my-turn-for-opinion/
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Fri May 11, 2012 9:47 am

Just couple of points.

Leveling System:

It seems in your eagerness to dump the old-fashioned leveling system, you forgot why and how the old leveling system worked. You see, there are certain skills that everyone is going to want or use (lockpicking is an example, in this game, archery and sneak also) and I don't really want my mage to pound through levels because I shot 4 people with a bow and snuck around a corner and then picked a lock. I want to level up off of my magic skills.

You know, the function that major and minor skills were for!

As it is I'm level 24, and none of my skills are above 60, because my archery, lockpicking, and sneak are dragging me down (i.e. making me level faster than I should).


I don't know how you play role playing games, will it be better you concentrate on your character skills instead on what you doing in the game. For I, I am only concentrating three skills when I am levelling up but I do seven skills in the game live. The skill I am concentrating on in levelling is light armour, one handed and bow & arrow. The skills I been using in the game is destruction, lockpick, sneak and restoration and I not put one single point in those. Yes I using those but I have to. That dose not mean I put points in them when levelling. Its better that you are good on three skills then be below average in seven. That is I been playing in role playing game, The Witchers, Mass Effect, Fallout3/ NV, Oblivion and Morrowind.

Hills:

What you can and can't climb is random and arbitrary. Sometimes I don't want to run around something in circles looking for a way up.


I have no problems climbing mountains. All I have to do is to look at the map for the to look for a way up and I follow.

Lockpicking:

Lockpicking hasn't been fun or engaging or meaningful in any of the games. In Morrowind you just kind of spammed lockpicks, in Oblivion you just spammed auto attempt (especially with the Skeleton Key which made the skill utterly meaningless), and in Skyrim you just get really good at the minigame.

I've gotten good at the minigame (nice rip-off from Thief 3 by the way!) so the level of a lock isn't meaningful. Less than 5 lockpicks later it's open and my skill isn't relevant. The lockpicks consumed also aren't relevant because they can be bought easily and plentifully and cheaply.


Morrowind it cheap but its live. Oblivion I am bad at it. Thanks goodness for the skeleton key. Depends on you lockpick skill you can still level up with it. It only adds 45 points. Its in the game it not like I cheat in console to open locks. Also I find and use scrolls to open them. The locking mini game in Skyrim I love it. It reminds me of Fallout3/NV. I wonder why? It came from Fallout3/NV. I have not play Thief 3 but I played Fallout3/NV.

As for fast travel I only used it once. Because I was going to crash and I went to bed.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Fri May 11, 2012 7:18 pm

However, lock picking may level your character, but that doesn't mean you should be spending perk points on lock pick. Save your perk points for when you actually level up your magical schools. No need to get mad about it. Also, there is a skeleton key in skyrim as well. Go out and get it and then you never have to worry about lock picking ever again.

What he means by leveling by lockpicking is a pain, is that when you level with lock picking monster, bosses, ect, level also wehn you will not have the appropriate attacking skills to combat them
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Previous

Return to V - Skyrim