Completely off topic but did they really fix the framerate in The Orange Box?
I've played HL2 on PC back in the day but I've never played any of the episodes and the only thing that stops me from picking up The Orange Box were the framerate issues.
Well, I got it very recently and the first game I've tried is Portal. I notice frame issue very early on (at the stage where they first introduce the concept of punishment in the form of an acid liquid which can kill you if you fall on it). Basically, if I look anywhere where there's an acid on the floor the framerate would drop severely. I just got back my internet so I was able to install the 1.10 patch and when I went to that stage again the framerate was stable. I did some digging on the patch and found out one of the fixes of the patch was a "memory leakage in single player modes" which turned out to be the cause of the framerate drops. I've yet to try the Half Life 2 games ever because I'm thinking of playing the first Half Life which I found one for $11 on the PS2.
Here's the summary of the fixes for the PS3 patch:
* Fixed a graphical issue whereby a player would have the explosion effect left on the end of their Rocket Launcher when attempting to Rocket Jump.
* Fixed a memory leak to improve single player stability.
* Fixed an issue whereby the players name would not appear on the Stats comparison screen.
* We have fixed an issue that would cause the vote tallies to disappear when you viewed the scoreboard between rounds.
* Fixed an online server issue.
* Fixed an issue that caused a crash when a player that wasn't in Division 1 entered 'Your Leaderboards.
* Fixed an issue with players not always being added to the 'Players Met' menu on the XMB.
* Fixed a bug where a player viewing a friend without an EA account would have an empty entry in the friend's Leaderboard.
* Fixed an issue where it was not possible to connect to the EA servers if you had more than 30 friends.
edit: There are still framerate drops in Portal, but they're all genuine framerate drops. Having to render out multiple levels in through the portal.