Texture Pop-In Problem, Seriously? Will this EVER be fixed?

Post » Fri May 11, 2012 3:24 pm

I just was experiencing the problems from Skyrim, and then I bought RAGE to see problems like this that have STILL not been adresssed in a patch?? Come on guys! I am LITERALLY thinking of never buying one of your games again. I know one customer doesn't maen much, but you should feel bad that you lost a customer, and I am sure many more, because you sold them buggy/broken products. Betheseda, you are the king of the lazy. Just rush a game out instead of properly making/porting it to the other platforms. How does this past testing? Seriously? Do you even test any port of a game of yours on any platform besides Xbox? I am dissapointed. Does anyone here know if there will ever be an update or if there is any way to fix this?

PS: What really pisses me off is that they have the nerve to spend the time to make a [censored] APP instead of fixing their full product.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 11, 2012 3:54 pm

That wouldn't be a problem if the PS3 was more powerfull.

Sure, they could get rid of any texture pop (not that it's even that bad), but then the game would be at 30fps, like all the rest. Rage is supposed to be a 60fps game.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat May 12, 2012 5:18 am

You have absolutley no clue what you are talking about. It is not that the PS3 is "not powerful enough". It is because the data is divided up more and the game takes more time to sort stuff out (from what I know and think, at least I have an idea of what Im talking about). The programmers/developers of this game are the ones at fault, it is their fault that the game does not retrieve data (the textures, in this case) properly. The PS3 has enough "power" to play this game, the game just doesnt have the "power" to play on the PS3.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Fri May 11, 2012 4:52 pm

BeardedMage,

No, it will never be fixed. Id is done with this game and no other updates will be forthcoming. I too bought this while waiting for Skyrim to be fixed (luckily, with Gift Cards I only spent about $7 total on it).

It's a complete outrage and totally ruins what could have been one of the better games of the year... and I know you don't want to hear this just about now but.....

Just give it a try anyway. I know this sounds crazy but I have actually gotten used to the stupid texture popping and after a while you just come to expect it and it doesn't bother you *as* much (although it still does annoy me from time to time.)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Fri May 11, 2012 5:51 pm

You have absolutley no clue what you are talking about. It is not that the PS3 is "not powerful enough". It is because the data is divided up more and the game takes more time to sort stuff out (from what I know and think, at least I have an idea of what Im talking about). The programmers/developers of this game are the ones at fault, it is their fault that the game does not retrieve data (the textures, in this case) properly. The PS3 has enough "power" to play this game, the game just doesnt have the "power" to play on the PS3.

Nice one there. Start with "You have absolutley no clue what you are talking about" then jump to "from what I know and think, at least I have an idea of what Im talking about". Err... what.

Anyway, the developers have spoken about the pop in...
Basically it's a combination of not being allowed to have a larger hard drive install size (Sony only let them have 8gb, I'm sure you know blu-ray read speeds aren't the best) and then on top of that Carmack said "Convince Sony to allow unbuffered hard drive IO and/or free up more OS mem and we can make it better". The fact that the pop-in is diminished a lot with an SSD installed on PS3 pretty much backs that up.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat May 12, 2012 5:36 am

Anyway, the developers have spoken about the pop in...
Basically it's a combination of not being allowed to have a larger hard drive install size (Sony only let them have 8gb, I'm sure you know blu-ray read speeds aren't the best) and then on top of that Carmack said "Convince Sony to allow unbuffered hard drive IO and/or free up more OS mem and we can make it better". The fact that the pop-in is diminished a lot with an SSD installed on PS3 pretty much backs that up.

Ok, noted. But isnt that when the developer or publisher should say "This game will not run well on this hardware and therefore we're not going to be making a version for it"? It seems greedy and irresposible to release something on a platform that won't run it properly.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Fri May 11, 2012 11:37 pm

You have absolutley no clue what you are talking about. It is not that the PS3 is "not powerful enough". It is because the data is divided up more and the game takes more time to sort stuff out (from what I know and think, at least I have an idea of what Im talking about). The programmers/developers of this game are the ones at fault, it is their fault that the game does not retrieve data (the textures, in this case) properly. The PS3 has enough "power" to play this game, the game just doesnt have the "power" to play on the PS3.

The people playing the game and complaining about the texture pop-in are usualy that have no idea what they're talking about. Sorry .. but it's not perfect on PC either ... takes some time till it knows that it should all stay in memory.


https://twitter.com/#!/ID_AA_Carmack/status/124652351918313472
https://twitter.com/#!/ID_AA_Carmack/status/104546820918755328
https://twitter.com/#!/ID_AA_Carmack/status/124917372040642560
https://twitter.com/#!/ID_AA_Carmack/status/104585927296421889
https://twitter.com/#!/ID_AA_Carmack/status/123616754747453440

http://www.youtube.com/watch?v=4zgYG-_ha28
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri May 11, 2012 4:46 pm

so you answer others but not me? lol I'm not the only one mad, grow up an answer us you coward.
What a f*cking d*uche -_-
Anyway:
https://twitter.com/#!/ID_AA_Carmack/status/124652351918313472
https://twitter.com/#!/ID_AA_Carmack/status/104546820918755328
https://twitter.com/#!/ID_AA_Carmack/status/124917372040642560
https://twitter.com/#!/ID_AA_Carmack/status/104585927296421889
https://twitter.com/#!/ID_AA_Carmack/status/123616754747453440
http://www.youtube.com/watch?v=4zgYG-_ha28
Yes. By no means did I meant to say the PS3 is weak, it is not. I just have a way of expressing things the wrong way. I think Carmack can fill you with the facts, BeardedMage :wink:
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sat May 12, 2012 4:33 am

The thing is, ID should stick to PC, they obviously don't know how to make a game for consoles. Then crying about Sony? Very classy. Carmack needs to focus on a good DOOM game. ID fits right in here at Bethesda, complainers and not taking credit for crappy games...
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri May 11, 2012 9:17 pm

Look Carmack knows what he's talking about. There's obviously going to be some popin if it's designed for consoles b/c the hardware in consoles simply isn't designed to handle something like this on a scale like a pc could. The xbox 360 gpu is based on a radeon x1900 gpu, which is several years old. the ps3s gpu is even worse than the 360s... even if he did fix the popin it'd probably lag.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Fri May 11, 2012 3:58 pm

even after 1.2 patch, high end gpu and latest beta driver updates, texture pops is still there but is reduced to a minimum, honestly i only encounter text pops in 16xaa which is down right obvious and annoying in the vanilla release, then after i installed 1.2, it made a huge improvement in 16xaa (others being max, gpu transcode off) but not as perfect but more than enough of my expectations.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Fri May 11, 2012 8:28 pm

I am a fairly critical gamer but Im gonna give ID a pass on this one. The framerate problems in skyrim are crippling. The texture pop in is not. Not powerful enough to run this game? Dude every game on the go has texture pop in. GTA 4, battlefield 3, skyrim, any game with the unreal 3 engine....now with said said rage has some of the craziest pop in Ive seen. But when a game runs at 60fps and still looks really really good Im willin to give them a pass. No rage isnt the kind of game like skyrim wher eyou pick something up where and you ooh and aah at the details and real time lighting. Rage seems like an update to the doom formula and although the pop in is a little annoying when your standing still looking around but when youre in a darkly lit sewer fighting gang members with fluid animations and responsive controls at 60 fps its kind of hard to notice. This game and skyrim are both limited by the hardware but they both still look very good in my opinion. The main differnce is that rage is far more playable due to the 60fps vs skyrims regular 30fps(and occasional 5fps lololol).

AI agree the texture pop in isnt great but todays game developers are getting pressured to make games better and better on teh same hardware they had six years ago. Compare battlefield 3 to bad company and cod 4 and youll see devs have been one upping each other and staying competitive while maximizing the hardware. The challenge is optimization to squeeze more performance out of an existing machine. Sometimes rage looks like a revolution in graphics and sometimes it looks like its reaching beyond the hardware limitations but at ALL times its sizzling my eyeballs at 60fps. If I was playing it on a computer that wasnt eally great I would tone it down a bit for a solid framerate. On consoles the developer has to do that for us. ANyway I understand you dont like it and nether do I but the textuer pop in is a sacrifice the programmers had to make to make the game play like it does.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat May 12, 2012 3:33 am

BeardedMage,

No, it will never be fixed. Id is done with this game and no other updates will be forthcoming. I too bought this while waiting for Skyrim to be fixed (luckily, with Gift Cards I only spent about $7 total on it).

It's a complete outrage and totally ruins what could have been one of the better games of the year... and I know you don't want to hear this just about now but.....

Just give it a try anyway. I know this sounds crazy but I have actually gotten used to the stupid texture popping and after a while you just come to expect it and it doesn't bother you *as* much (although it still does annoy me from time to time.)

Id is done with Rage? :ermm:
No more updates?
No more DLC?

The sewer missions were too short, I require more wastelands to explore. :ermm:

@ComboBreaker
Uh 60 FPS? Try 30 FPS.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sat May 12, 2012 2:52 am

Id is done with Rage? :ermm:
No more updates?
No more DLC?

The sewer missions were too short, I require more wastelands to explore. :ermm:

@ComboBreaker
Uh 60 FPS? Try 30 FPS.

And just recently I read that they were working on more DLC. I don't think they're completely done. The DLC might turn into more of an expansion since thats the route they've gone with other games but I doubt they're completely done.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Fri May 11, 2012 7:20 pm

Ah sweet. I will do some digging today to see what Id is saying in regards to Rage. Thanks for the glimmer of hope Snake. :cool:
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Fri May 11, 2012 7:45 pm

@ComboBreaker
Uh 60 FPS? Try 30 FPS.
No. Rage is 60fps on consoles, constant. That's what the goal was, that's why they had to cut the graphic candy and couldn't have as many enemies at once as other games. Was it worth it? Well, it is for those who love a liquid-smooth 60fps gameplay. I can tell ya firsthand, playing at 60fps feels very different from playing at 30.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Fri May 11, 2012 7:13 pm

No. Rage is 60fps on consoles, constant. That's what the goal was, that's why they had to cut the graphic candy and couldn't have as many enemies at once as other games. Was it worth it? Well, it is for those who love a liquid-smooth 60fps gameplay. I can tell ya firsthand, playing at 60fps feels very different from playing at 30.

That was the first thing I noticed with this game. It really does run at 60fps and you can really tell. The texture pop in only bothered me for like the first two minutes and after that it became barely noticable most of the time.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sat May 12, 2012 3:05 am

Ah sweet. I will do some digging today to see what Id is saying in regards to Rage. Thanks for the glimmer of hope Snake. :cool:

This is where they replied to the topic that they were working on something for dlc. Hopefully it pans out, even though I haven't finished the game quite yet I really want more lol.

http://www.gamesas.com/topic/1342770-rage-dlc/
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Fri May 11, 2012 7:18 pm

snake you are right about the 60fps.i bought this game new and cheap on the my play with the demo and i loved how quick and smooth
it played.ive not finished the game yet but absolutely love it.the texture pop up is noticable sometimes but overall it doesnt bother me one bit.ive enjoyed this game more most shooters lately
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Fri May 11, 2012 7:34 pm

snake you are right about the 60fps.i bought this game new and cheap on the my play with the demo and i loved how quick and smooth
it played.ive not finished the game yet but absolutely love it.the texture pop up is noticable sometimes but overall it doesnt bother me one bit.ive enjoyed this game more most shooters lately

My only complaint is the ending. I platinumed it in one playthrough just today and the ending really is a disappointment, though it wasn't devastating. Considering the game took me 28 hours to get through, though I messed around a lot, it could have at least tacked on one final mission that was more satisfying. I have an idea of how they could have ended it better but I won't go into it for spoilers sake.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am


Return to Othor Games