John Carmack coded Quake on a 28-inch 16:9 1080p monitor in

Post » Sat May 12, 2012 4:35 am

http://www.geek.com/articles/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-20110920/

WTF?!?!?!?

Is there no end to his awesomeness?
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Catherine Harte
 
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Post » Fri May 11, 2012 9:30 pm

http://www.geek.com/articles/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-20110920/

WTF?!?!?!?

Is there no end to his awesomeness?

Awesome timing. Hahah. I was just looking up a case mod for the xbox 360 slim and on the side I noticed this ad, and then I clicked to the boards to post a forum, but your's was already here. He is just a genius.
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Craig Martin
 
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Post » Sat May 12, 2012 5:56 am

1337
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brenden casey
 
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Post » Sat May 12, 2012 3:45 am

John Carmack is a legend!!! This most important man in video games!!

Is the creators of the shooters!!

OMG!! LEGEND!!
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!beef
 
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Post » Sat May 12, 2012 5:49 am

http://img37.imageshack.us/img37/1135/carmack.png
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Glu Glu
 
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Post » Fri May 11, 2012 9:23 pm

awesome!
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Theodore Walling
 
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Post » Sat May 12, 2012 4:01 am

1080p resolution is nothing special in PC industry - infact the PC monitor industry has been and is far superior to the mainstream HDTV industry.

TVs aren't meant to be watched up close - but PC monitors are. 1080p has nothing to do with anything. Importance is on picture quality , pixel density , refresh and response time - this is where HDTVs have no chance to a PC monitor at all.

1080p monitors are a bad idea to buy - they're infested with this 1080p plague and you'll just get a cheap panel.

HDTV market is in the boom right now so everyone's just spamming out HDTVs and so is samsung with it's infamous PANEL LOTERY using inferior external companies to supply additional LCD panels under samsung's name and it's really hard for a normal consumer to find out what panel he's got (try AVForums.com) you'll buy a model of the HDTV and if you're lucky you'll get a good picture but the same model identical model could have a way crappier image - there is no way to find this out until you buy the HDTV get it out of the box and look through the ventilation holes for he sticker code on the internal chipset that by searching online can tell you what panel you have.



But yeah - still interesting thing in 1995
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Blessed DIVA
 
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Post » Fri May 11, 2012 7:50 pm

Carmack has always been ahead of his time :trophy:

:whistling:
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Jeffrey Lawson
 
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Post » Sat May 12, 2012 7:43 am

What's strange is his quake 2 engine shipped with a bug that makes the gun disappear when you adjust the FOV in widescreen you'd think he would have thought of that if he already had widescreen back then. Even some Quake 2 engine based games such as Kingpin Life of Crime had that bug.

Also most 3D accelerator cards didn't have the power to run games at 1920x1080 back then even 1024x768 was considered high resolution.... this was the most you could get even with dual voodoo 2's in SLI which weren't out yet in 1995.... and there wasn't enough CPU power to make up for it there's a reason why GPUs where invented.

Ah, apparently the system he ran was an Intergraph TDZ Pentium Pro 200MHz system with a GPU TDZ 3D with 32MB of texture RAM and OpenGL acceleration. That says nothing about the actual performance though as most cards back then claimed acceleration but had anemic performance. Also initially he was working on Quake with a software renderer and did GLQuake later on. I doubt even a Pentium Pro had enough power to run Quake at 1920x1080 in software mode.
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Louise Lowe
 
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Post » Fri May 11, 2012 6:48 pm

Widescreens were almost non-existent for PC use back then. This is the first time that I have ever seen a 16:9 CRT monitor (not counting TVs). LCDs became common ten years later, and that's when developers really started prioritizing 16:10 and 16:9.
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Fluffer
 
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