Well, we already know that players may be able to teleport through some doors, unless the blink ability only works through open space.
Wouldn't it be neat if later in the game, as you are facing enemies who know who and how you operate, you could summon a horde of rats and send them to the other side of the door. The guard's AI assumes that you transformed into the rat, so they quickly get their irreplaceable identifier keys to open the door. And you slip up from behind...
To continue the trend of being morbidly specific, the 'Blink' ability is conventionally depicted in games as an instantaneous teleport over short range, at a spot you manually aim at. Thinking logically about it, how would you implement teleporting beyond visible range into an FPS? Barring pre-placed beacons, as that isn't in keeping with the tradition of the 'Blink' ability (seen in a few other titles such as some of the action RPGs and Natural Selection).
So I'm figuring Blink is, visually/functionally akin to the cheesy vampire ability sometimes referred to as Celerity; moving faster than the eye can see, twitching between locations within a room to disorient your foe and close in for the kill.
The setting seems sufficiently technology-bound to assume that our protagonist/player character will rely on gadgetry just as much as magic, if not more. I'll remain hopeful for door breaching in some fashion, dynamic rather than scripted (i.e. doors should be breakable entities, rather than including a SWAT style 'breaching charge' device).
As for possessing rats, I don't imagine guards will attempt to chase after them. Just seems irrational behaviour.