Arx Fatalis
A Compendium
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Introduction:
Dark Age
"Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...
But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil."
Credits:
Developed by: Arkane Studios
Published by: Jowood and DreamCatcher
Released: EU June 28, 2002 and NA November 11, 2002
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External information sources:
http://www.arkane-studios.com/uk/arx.php
http://en.wikipedia.org/wiki/Arx_Fatalis
http://forum.jowood.com/archive/index.php/f-329.html (archived)
http://www.ttlg.com/ (a fan based site)
http://ladyjo1.free.fr/Arx/page00.htm (web based)
http://www.gamefaqs.com/pc/371212-arx-fatalis/faqs/25743 (printable txt file)
http://www.gamefaqs.com/pc/371212-arx-fatalis/faqs/28139 (printable txt file)
http://www.replacementdocs.com/download.php?view.2663 (printable pdf)
http://www.youtube.com/user/LythaJuliania#p/c/3150A53E4DBE22C1/0/KHPzzZ_Z7aY by LythaJuliania. A high quality walk through in 87 parts.
http://www.gamechronicles.com/qa/arx/fatalis.htm on Game Chronicles.
Reviews:
http://www.gamespot.com/pc/rpg/arxfatalis/review.html
http://pc.ign.com/articles/376/376987p1.html
http://tap-repeatedly.com/Reviews/Arx_Fatalis/Arx.shtml
Current support and Projects:
http://www.moddb.com/games/arx-fatalis
http://arx-libertatis.org/ is an open source project for cross OS support. v1.0 available.
FAQ
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What is this Arx Fatalis?
Arx Fatalis ("fatal fortress") is a single player RPG and action adventure set underground on a world whose star has failed. The various races have been forced underground (Goblins, Trolls, Ratmen, Humans, etc.) to cope with sub-freezing temperatures of the surface. But alas, something is rotten in the fatal fortress... An evil cult plots to manifest the evil Akbaa and destroy Humanity, and it is your job to stop it.
**The Nuts and Bolts**
World design:
It's not a sandbox game style but a interior level system. Although being somewhat open-ended, you will find areas nearly impossible to navigate due to level restrictions. Comparatively this game is much more linear than a TES series game, but makes up for this with brilliant and awe inspiring world crafting by the developers.
Archetypes and character development:
As with any CRPG you have the three basic character types; Mage, Warrior, Thief, or a combination of the three. Limitation; Although you're encouraged to develop your character to your liking, you will find a pure warrior or stealth type play through extremely difficult. Another limitation; You only have a choice playing a Human male with four preselect faces. Sorry guys, but no boob jiggly pony-tailed femme fatales... You will be Am Shaegar, the nameless hero and savior of Arx!
Skill points are divided into nine slots; stealth, technical, intuition, ethereal, object knowledge, casting, close combat, projectile, and defense.
Attributes are divided into four slots; strength, mental, dexterity, and constitution.
Indirect status values; resistance to poison, resistance to magika, armor class, life force, mana, and damage (onto others).
Skills and attributes explained;
STRENGTH - This stat gives you a damage bonus the higher it is. It also
influences your ability to carry and use heavier weapons and armor. Bonuses
to object knowledge and close combat are also given when points are put into
strength.
INTELLIGENCE - This influences your mana reserve, and your resistance to magic.
It also effects several skills including: ethereal link, casting, technical
skills, intuition, and object knowledge.
DEXTERITY - This determines your accuracy and the chance that you'll deal a
critical blow, and the time it takes you to aim. It also affects skills
including technical, stealth, close combat, distance weapons, and object
knowledge.
CONSTITUTION - This attribute affects your character's health and resistance to
poison. It also gives a bonus to your defense.
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STEALTH - This skill is pretty self-explanatory; it affects how silent you
walk, and how well-hidden you stay. When your stealth is very high, you can
even pickpocket NPC's.
TECHNICAL - This skill influences your ability to pick locks and disable traps.
I found this to one of the most useful, since you will discover many locked
chests and traps. Put points in this one.
INTUITION - Helps you detect hidden objects, secret passages, and detect traps.
This also gives bonuses to your buying and selling prices. Every 10 points in
this skill nets you +5% to selling prices and -5% to buying prices.
ETHEREAL LINK - This is one of the weaker skills IMO. It allows you to sense
hostile creatures in the area, as well as giving you the status of your enemy
while you are fighting. Ethereal link also adds a bonus to your mana
replenishment rate.
OBJECT KNOWLEDGE - This stat is extremely important because it allows you to
brew potions, repair your equipment, and poison your weapons. It also allows
you to identify higher level items. The more points you have, the higher level
item you can identify. I have yet to find any other way to identify items in
the game, so it's important to put some points here.
CASTING - This stat is relevant to your ability to cast spells, the power you
cast them with, and your resistance to magic used against you. I suggest at
least putting 30 pts into this skill to get Fireball, as it is the most useful
spell in the game. Even if you are a warrior-type character, make sure to get
points in the skill eventually. You don't want to be stuck at level 10 with no
casting, it will be much more difficult. Every 10 points in casting you can
use the corresponding level spells. For example, at 40% casting you can use
level 4 magic spells. Magic Resistance moves up 5% for each 10 points also.
CLOSE COMBAT - Adds a bonus to your attack attribute. Every 10 points in this
skill you receive 1 point bonus damage and 2% added to your critical strike
rate.
PROJECTILES - Same as close combat, except it adds bonuses to long-ranged
weapons, such as a bow and arrow. Be warned if you decide to be an archer;
there is not a great selection of bows, or an unlimited supply of arrows, in
Arx.
DEFENSE - Obviously, this adds points to your armor class, but it also effects
your ability to use a shield and resist poisoning.
Credit: Logik
Skill and Attribute tables (jpg courtesy of RPGDot Guide):
http://oi55.tinypic.com/2rzt304.jpg (error on line 21; the correct formula is 42*(lvl+1))
http://oi52.tinypic.com/2a6v3tz.jpg (error on line 17; the correct value is -140ms)
http://oi54.tinypic.com/20gzdop.jpg
http://oi54.tinypic.com/j81tm8.jpg
http://oi51.tinypic.com/2s1at54.jpg
http://oi56.tinypic.com/fdsvpz.jpg
http://oi52.tinypic.com/5etsw3.jpg
http://oi55.tinypic.com/2irsar.jpg
http://oi55.tinypic.com/jjahwo.jpg
http://oi54.tinypic.com/6j2bzk.jpg
Inventory system:
Inventory is a slot based system and expandable with backpacks. Like items do stack, and a key ring is available to help organize.
Combat HUD and UI:
Combat and UI is real time and 1st person only (take a look down if you would like to see your stylish leggings and footwear [img]http://www.gamesas.com/images/smilie/biggrin.gif[/img] ). UI is typical with a cross-hair and object name appearing when interaction is allowed. HUD is fairly typical and non-intrusive with the usual points of iconic info; mana and health levels, journal/spellbook, inventory and a map. Memorized spells will also come and go on the screen, as will the health level of your weapon (color coded).
Stealth:
As in many games, stealing, sneaking about in the shadows, and picking pockets can be both fun and financially enterprising. The sneak mode is not a toggle action (not sure about Xbox), so this requires some attention on your part. You will be able to pick pocket once you have a stealth level of 50. When you're close enough to an NPC a purse icon will appear. Before looking into the purse it's best to be behind the intended target and preferably in a shadow. What you see in the purse is also dependent on your skill level; The higher the skill, the more that will be available. Don't get caught however, or a bloodbath will ensue on one side or the other.
Leveling:
Gain skill and attribute points for distribution as you level. Leveling is handled by way of killing creatures/npcs and completing quests.
You begin with 20 points to distribute: 4 points for attributes, and 16 for skills. Start with attribute assignment as this will raise corresponding skills and give you a general idea of how the system works. None of the tinkering is written in stone until you hit the "done" icon. Take your time to see how all this works out. If you're in a rush and really don't care then hit the "generate" icon.
Place the 16 points for skills in whatever three tier archetype mode you wish to RP (note: Object knowledge is one of the most beneficial skills). With each level gained you will be rewarded another 16 points to distribute: 1 point for an attribute (again raising corresponding skills) and 15 for skill levels. This system is very forgiving if you feel you have made a mistake at some point. Reach a point in the quest that requires a certain skill, and you need to back-track? Dump all of your points to max that particular skill when you level up next.
Leveling point limits:
Level XPs needed________________________1 | 20002 | 40003 | 6000 4 | 10000 5 | 160006 | 260007 | 420008 | 680009 | 11000010 | 178000
PC controls:
Use/Equip - ENTER or F
Action - Left mouse
Jump - Space
Magic Mode - CTRL
Stealth Mode - SHIFT
Forward/Backward - Up, Down arrows
Strafe left/right - Left, Right arrows
Crouch/Crawl - X
Open Inventory - I
Open log - Backspace
Battle Mode - Numpad 0, TAB
Switch between "look" modes - Right mouse
Activate auto-spell - num 1, 2, or 3, respectively
Cancel spell - num 4
Add Item to Inventory - Shift-Click
Credit: Logik
Xbox controls:
Left Joystick - moves Am Shaegar
Right Joystick - looks around
Up Control Pad - drops item
Down Control Pad - closes quick-inventory
Left/Right Control Pad - selects items in quick-inventory
A - interaction
B - draws weapon (combat mode)
Y - precast a spell
X - draws hands (magic mode)
Start - main menu
Back - opens inventory/spellbook/journal log/character development
X + control pad directions - spells a rune out, press X again to cast
L trigger - jumps
R trigger - charges swing/attacks
Right Joystick Button - crawl (click once)
Left Joystick Button - crouches (hold)
Black/White Buttons - can be assigned via the inventory menu as shortcut keys
Credit: antseezee
Dialogue:
Full voice acting with cut-scene.
What platform is the game available on?
Both PC and Xbox.
Is Arx Fatalis a title supported by 360?
No. An emulation profile was not developed. But there is always hope as MS continues to develop more popular titles. Let the AF Renaissance begin!
What is the rating?
ESRB: M
OFLC: MA15+
(no nudity but expect blood, gore, and a little "romance")
Is there a demo?
Yes. http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fatalis-Demo-%5BEnglish---Updated%5D, but only having played it perhaps eight years ago, I found it not to be a very good measure of the game. Digital copies cost about the same as two cups of coffee at Starbucks, so why not go all the way?
Where can I get this game?
http://www.gog.com/en/gamecard/arx_fatalis (digital copy for $5.99 usd).
http://store.steampowered.com/app/1700/ (digital copy for $4.99 usd).
http://www.direct2drive.com/7867/product/Buy-Arx-Fatalis-Download (digital copy for $4.95 usd).
You may also find disc games in various forms and condition through trade and auction sites (ebay, amazon, etc.). The price will range anywhere from $9.99 to $60 usd.
What else do I need to support the game?
1. About 40-60 hours of your life.
2. http://www.arkane-studios.com/uk/arx_downloads.php (multiple language support as well).
3. If you're of legal age, an advlt beverage to help calm your nerves while exploring the crypts and lower levels.
Is there an editor with the game?
No. But the http://www.moddb.com/games/arx-fatalis/downloads/arx-fatalis-source-code is available on GPL terms. If you're feeling adventurous, then have a crack at it!
[update] There is also a utility which allows you to unpack both texture and sound files from archived folders; http://teachsolaisgames.com/utils/ArxPakFull.zip. This is the complete version with dependent dll (arxpak.dll and fmod.dll). I haven't tested this on Vista or Win 7. If the link becomes broken, then PM me with contact info as I have it saved.
[update] Even ArxPakFull seems to be missing an important dll (unicows.dll). http://www.mediafire.com/?95gmm5rbsjaugq4 (thanks, Dothan Thunderfist).
What are the system requirements?
500 MHz Intel Pentium CPU, 64 mb RAM, 16 mb VRAM, 4X CD-ROM drive, DirectX 8.0, 750 MB available hard disk space, Windows 95/98/2000/ME/XP. Patch 1.21 supports Win7 and Vista machines.
Is there a companion system?
Nope. It's just you against the cruel world of Arx.
Is there co-op or multi-player?
No. Once again this is a single player game.
What about a place to call my own?
You're rewarded an apartment in the castle. Storage is more than adequate, but the place is more like a motel room. Just a minor oversight by the devs.
Is there an in-game console for debugging?
No.
Lulz, I can cheat?
Yup. Here are a few;
The more complicated rune cheats
These cheats are taken from Paul Connelly's UHS file.Most cheats in Arx Fatalis require you to draw certain hidden runes. Most ofthese runes are english letters. (A, D, F, L, M, O, P, R, S, U, W, X).Below are some crude drawings of each of the secret runes. You start drawingwhere the 'x' is and follow it to the end. Rune A------- /\ / \/ \X<-----\Rune D-------|\| \| \| /| /X/Rune F------------>|||XRune L-------X||| ----->Rune M-------|\ /|| \ / || \/ || |X |Rune O------- /\/ \X \ / \/Rune P-------| \| \| /|XRune R-------|\| \| /|\X \ Rune S------- X / / /____ / / /Rune U-------X || || || |\_____/Rune W-------X /\ / \ /\ / \/ \/Rune X-------X /\ / \// \/___\Stairs Rune-------X--- | --- | --->Here are the cheats that you can activate:GOD MODE--------Makes your character invincible. This spell is NOT reversible.Activate it using M, A, X.WALK THROUGH WALLS (NO CLIPPING)--------Allows you to walk through walls, you won't fall either. Is reversible.(De)Activate it using Stairs, Stairs, Stairs.LORD INUT'S SWORD--------Gives you a very powerful sword.Activate using P, O, M.MARIANA--------This is a weird one. It displays "Mariana!" and places a portrait of a weirdlady on your screen. NOT reversible.Activate using M, A, R.QUICK MOVEMENT--------Makes you constantly move very quickly. NOT reversible.Activate using R, A, F.REVEAL AUTOMAP--------Inscribes the map of the whole level you are exploring.Activate using S, O, S.SUPER DEFORMED MODE--------Makes NPC's heads huge. Is reversible.Activate using S, D, S, D.ULTIMA UNDERWORLD MODE--------Reduces graphics to the level of UUW.Activate using U, U, W.
This is the simplest and most frequently used cheat
CHICKEN CHEAT--------There is a very strange cheat at the beginning of the game that will give youtons of good stuff. It's called the CHICKEN CHEAT.To activate the chicken cheat, escape from your cell and kill the goblin. Inthe corner of the room with the table there are two bones. Pick up the leftbone and use it on the chair (double-click NOT attack) 10 times. The cheatplaces all runes in your spellbook, and gives you many great items. It alsoplaces some strange items.A recycle bin.2 Scuba Tanks.A chicken icon.Use any item on the recycle bin to destroy it for good.Use the recycle bin on the chicken to read a random note in the game.Use the scuba taks on the recycle bin to activate a portal to the seventh orfirst level, depending on the icon used.Use the ring on any icons to get random items.
Credit to Logik and Paul Connelly
Thread Addendum
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http://www.gamesas.com/index.php?/topic/1221852-arx-fatalis-faq-and-compendium/page__view__findpost__p__18358263
http://www.gamesas.com/index.php?/topic/1221852-arx-fatalis-faq-and-compendium/page__view__findpost__p__18358972
http://www.gamesas.com/index.php?/topic/1221852-arx-fatalis-faq-and-compendium/page__view__findpost__p__18366194
http://www.gamesas.com/index.php?/topic/1221852-arx-fatalis-faq-and-compendium/page__view__findpost__p__18360981
http://www.gamesas.com/index.php?/topic/1221852-arx-fatalis-faq-and-compendium/page__view__findpost__p__18400249
Objectum Ars
Troubleshooting
(this is a wip... to be cont. asap)