Any way to avoid become a werewolf and sill making quests for the "guild" of fighters? Any alternative path? Its cool but it makes my gameunbalanced as I FIND THE WEREWOLF TOO overpowered... IT IT COULD TRANSFORM ONLY IN CERTAIN MOON CONDITIONS AND ONLY AT NIGHT WOULD BE MORE BALANCED ....
Any way to avoid become a werewolf and sill making quests for the "guild" of fighters? Any alternative path? Its cool but it makes my gameunbalanced as I FIND THE WEREWOLF TOO overpowered... IT IT COULD TRANSFORM ONLY IN CERTAIN MOON CONDITIONS AND ONLY AT NIGHT WOULD BE MORE BALANCED ....
You can say "No, I don't want to become a Werewolf,". That usually works..
Yeah, seriously the only thing about werewolves is they don't get sleeping bonuses. They're still just normal characters unless you choose to transform, which you don't have to at all.
meh. I could careless about balancing. I love breaking games and becoming overpowered. That said I probably won't transform so as too keep from underusing my other skills until I reach level 50 or max out all my commonly used skills (IE everything except the magic, destruction aside, and crafting/creating skills).
Would have been nice a counter story to make a non linear development and quest direction so to have pick a choice or decision to either join the circle or work against it from the inside or something else ...
as for the circle itself I would have liked more somethinglike a berserk transformation than werewolfing ....