I made the mistake in my first ES game, Oblivion, of making my first character complete all the questlines possible in about 85 hours. Making a new character wasn't all that interesting because I'd already seen everything unique, and the only new things were repetitive dungeons. Next I played Morrowind and purposely did only the main quest with my first character, along with some side quests and one guild questline. My next characters were much more fun because there were whole questlines (like the legion, the house factions, other guilds) that I hadn't touched. To this day I still haven't seen all of the Morrowind questlines, and I can always return to it and find some entirely new content.
Anyway, here is my plan for Skyrim based on what I know (can't get the game till this friday because I live in the remote caribbean...
.As far as I know there are questlines for the following: The Main Quest, Thieves Guild, Companions Guild, Imperial Faction, Rebel Faction, and Dark Brotherhood.
Then there are secondary experiences that can round out and change those characters: Werewolves, Vampires, being a devout follower of a religion, Collecting books and lore, Collecting rare artifacts and baubles, Owning and decorating a home, being a hunter, alchemy, crafting weapons and armor.
My characters I plan to play are an Imperial Battlemage who does the MQ and Mages guild only, a Nord Warrior (sword and shield) who does the MQ and Stormcloaks, a Khajit Female thief who sides with the empire and works in the thieves guild, an Argonian Nightblade who uses stealth and magic to assassinate foes through the Dark Brotherhood and also just is evil and murders people, an Orc "Brawler" who uses a heavy warhammer and heavy armor while completing the Main Quest and the Companions guild, A High Elf pure mage who helps the rebels and completes the mage guild, a Dunmer Necromancer who is evil, a vampire and joins the Dark Brotherhood, A Breton Female Summoner who helps the Imperials and completes the main quest and mages guild, A Wood Elf Archer who is a thief, a companion, and a werewolf, and lastly, A Red Guard "swashbuckler" who is a thief a rebel and a companion.
I consider a quest line to be anything more than 10 hours of content to complete with no fast travel. I will also be limiting myself to an hour and a half of playtime per day (had my wife enter in the code for the "family timer" to keep me to it), so the first 3 characters alone should last me months (It's really hard to get games out here so this game has to last me). I figured if the first three take me a few months, there should be some DLC available to give some of the ones farther down the list something new to try.
Sorry this is so long, but I wanted to know if I'm missing a questline that would last 10 hours or more, or an interesting secondary activity (such as collecting all the books in the game) that I could give to some of the characters who have less new quest content to work with. Also is anyone else planning out their playthroughs and potentially restricting their time per day to get the most time out of the game? Also I'm on Xbox so mods aren't an option. No spoilers please, just let me know if there are some other quest branches I could do, especially if for example the mage guild can branch in two ways or something.

TLDR: What are some other questline type activities that can keep each playthrough fresh for 10 characters on an Xbox 360.
