feedback post - wolf -> doom -> quake player

Post » Sat May 12, 2012 10:56 pm

Hello,

I thought the game was good. The development in the shooter, from fast MULTIPLE enemies with interesting AI to more difficulty strategic enemies was brilliant. You can really see the experience in making shooters shine. I think a lot of the people complaining dont know what a good shooter is, and although you catered for everybody, many people will not appreciate the depth of how you made the shooter because of playing it on the easiest setting. Bringing in the racing was a great way to diversify the shooter, as with the modern trend of breaking up shooters. Minigames another fantastic addon.

Lets talk criticisms.

1) I barely died on the hard difficulty. I found it a little bit too easy for hard.
2) Why no shooter multiplayer. This is like ID's strongest point, making amazing shooters. To be honest i didnt even lookup the game because i wanted the whole thing to be a surprise other than the preview I saw on announcement last year and recently. I just assumed naturally there would be a shooter multi-player. I think i understnad why, to balance this would be costly not only to test now, but years into the future, and you wernt wanting to make the next popular multiplayer, just a great singleplayer. So rather than make a crappy half arsed shooter you just went with cars, also for something different.

Despite the points made in 2, you still should have made the multiplayer FPS component. My main reason for saying this is I think with 16x alias the game looks amazingly beautiful in PC and I would have loved to play around with a shooter here.

But other than that, bravo. Really one of the best progressions of a shooter that I have ever seen. My only other criticism would be perhaps a little too much driving around. Cheers.
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Nicole M
 
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