Skyrim MMO?

Post » Sat May 12, 2012 6:52 pm

Ive read on several forums (including here) and i read stuff like "Nerf", "Buff", "Perfect build" ?

Why is people treating this like an MMO game? Its not *Shivers* World of Warcraft.. To me, NONE of the elder scrolls games (Yes ive done 'em all from Arena to Skyrim) have had need of a "Perfect" build.. Play your character just like you want.. As long as you kill the enemy :)


I really don't have a point, nor do i wanna start argue.. But my point is.. Its a single player game.. Relax and enjoy the stuff :user:
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^~LIL B0NE5~^
 
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Post » Sat May 12, 2012 11:46 pm

Ive read on several forums (including here) and i read stuff like "Nerf", "Buff", "Perfect build" ?

Why is people treating this like an MMO game? Its not *Shivers* World of Warcraft.. To me, NONE of the elder scrolls games (Yes ive done 'em all from Arena to Skyrim) have had need of a "Perfect" build.. Play your character just like you want.. As long as you kill the enemy :)


I really don't have a point, nor do i wanna start argue.. But my point is.. Its a single player game.. Relax and enjoy the stuff :user:


I agree with that point, even if you really don't have a point, which you do.

There is none of what you mention in a single player game.
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herrade
 
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Post » Sat May 12, 2012 10:32 pm

agreed
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glot
 
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Post » Sat May 12, 2012 4:59 pm

Play your character just like you want.

That's exactly what they're doing. What's the problem?
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hannaH
 
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Post » Sun May 13, 2012 12:47 am

There is no problem..
But people saying that needs a buff, that needs a nerf.. i want the perfect warrior build, what skills and such?

Its a SP game with not even multiplayer option. So some should stop treating this game like any of the MMO's out there
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Stacyia
 
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Post » Sun May 13, 2012 1:11 am

I don't think anything needs a nerf in a single-player game. But stuff being underpowered can definitely be an issue. All builds should be viable at the Adept difficulty if they're going to simplify skills to the level that they have.
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Rinceoir
 
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Post » Sun May 13, 2012 4:58 am

They're not MMO terms at all, they were just adopted by them and are somehow universally seen to be related to them.

Magic in Oblivion was far more powerful than magic in Morrowind, so in relation to the series, it got buffed. In Skyrim it's weaker, so it got nerfed (in relation to the series.)

I agree with your main point, it's nothing worth complaining about, just thought I'd shoot down another notion of some arcane Anglo-Internet language existing yet again.
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REVLUTIN
 
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Post » Sat May 12, 2012 11:11 pm

That's exactly what they're doing. What's the problem?


But the thing is, the stuff "they" are doing directly threatens the sovereignty of the rest of the playerbases' ability to make our own decisions on how we want to build. It forces us to care about what is changed because it may affect the way we play the game.

Lets say Bethesda gives into their demands and suddenly have ALL monsters scale to your level and gear again like they did in oblivion.

Or, lets say Bethesda nerfs smithing and enchanting to ensure that you can never deal over 100 pts of damage from any damage source to an enemy per strike?
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QuinDINGDONGcey
 
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Post » Sat May 12, 2012 4:04 pm

They're not MMO terms at all, they were just adopted by them and are somehow universally seen to be related to them.

Magic in Oblivion was far more powerful than magic in Morrowind, so in relation to the series, it got buffed. In Skyrim it's weaker, so it got nerfed (in relation to the series.)

I agree with your main point, it's nothing worth complaining about, just thought I'd shoot down another notion of some arcane Anglo-Internet language existing yet again.


Okay i've only seen the terms from MMO forums.. BUT who am i to decide that, i played alot of single player games but this is probably the first time i actually get involved with the community of the game.. (Not even from the other TES games)

EDIT:
Ive not tried the smithing combination with Enchanting.. For one reason, i don't see how my Nord Viking wielding two handers and wear viking-ish armor could possibly know something like "Enchanting" ? Thats witch stuff and we dont like witches!! (Heavy RP nerd here, even when am alone)
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Bird
 
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Post » Sat May 12, 2012 8:28 pm

In some cases, it is even more important in SP games than it is in MP ones.
If you don't understand why, fine, but don't go preaching around to people that balance is not important when it is.
Also, balance has nothing to do with game being SP or MP, and it's not important only to MMOs.
Balance is important, period.
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suzan
 
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Post » Sun May 13, 2012 3:08 am

Play your character just like you want..
That's exactly what "they're" doing. They are playing the way the want, using the terms they want, and in the way that they want.

Not sure why this is a problem...
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Darlene Delk
 
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Post » Sat May 12, 2012 8:04 pm

That's exactly what "they're" doing. They are playing the way the want, using the terms they want, and in the way that they want.

Not sure why this is a problem...

But the thing is, the stuff "they" are doing directly threatens the sovereignty of the rest of the playerbases' ability to make our own decisions on how we want to build. It forces us to care about what is changed because it may affect the way we play the game.

Lets say Bethesda gives into their demands and suddenly have ALL monsters scale to your level and gear again like they did in oblivion.

Or, lets say Bethesda nerfs smithing and enchanting to ensure that you can never deal over 100 pts of damage from any damage source to an enemy per strike?


what I just said...
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Scott Clemmons
 
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Post » Sat May 12, 2012 10:10 pm

There's a couple things at work here. But first, I want to address the OP's statements. You're flustered because people don't just relax and enjoy the game. You're flustered because if thet get something xhanged, it'll effect how you play the game. What would you say if they told you to just relax and enjoy the game? Around and around we go.

Alright, now. Balance is important in every game, for many reasons. This is not, "Skyrim: quest of ", so we have to approach things with an understanding that game changes must be made with everyone's playstyle in mind. While you may be unknowingly using a build or character type the game currently favors, other's are not in the same boat. Some argue Destruction is unplayable at higher levels, others that the game is too easy or too difficult under certain circumstances. If this is the case, it's fair for them to want to have the same difficulty you have when tthey play the game.

All of this, "As long as you can complete the game!" stuff is an awful lot like the one-eyed telling the blind everything is alright.
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Lucky Boy
 
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Post » Sun May 13, 2012 1:18 am


ONE
There's a couple things at work here. But first, I want to address the OP's statements. You're flustered because people don't just relax and enjoy the game. You're flustered because if thet get something xhanged, it'll effect how you play the game. What would you say if they told you to just relax and enjoy the game? Around and around we go.

TWO
Alright, now. Balance is important in every game, for many reasons. This is not, "Skyrim: quest of ", so we have to approach things with an understanding that game changes must be made with everyone's playstyle in mind. While you may be unknowingly using a build or character type the game currently favors, other's are not in the same boat. Some argue Destruction is unplayable at higher levels, others that the game is too easy or too difficult under certain circumstances. If this is the case, it's fair for them to want to have the same difficulty you have when tthey play the game.

All of this, "As long as you can complete the game!" stuff is an awful lot like the one-eyed telling the blind everything is alright.

One: If things are changed beyond bug fixes something like this will indeed inevitably happen because this is what happens in all online games. The difference is however, that TESM makes SINGLE PLAYER games. There wasn't balance changes for Dragon Age: Origins and that game had few distinct balancing issues, like this one.

Two: This IS Skyrim: Quest of It is a single player game. no one is questing but you. There is no competition with other people. As it currently is, all combat related styles of play is definitely viable, is that not enough? Some may find it harder than others, but if you are stubborn at the role you plan on Role playing as, you will eventually succeed.
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Josephine Gowing
 
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Post » Sun May 13, 2012 3:40 am

As far as "NERF THIS" goes: I'll take any advantage I can get. It's single player, it's not like I'm using a Gameshark or something.
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Marquis T
 
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Post » Sun May 13, 2012 5:04 am

There's no need to nerf anything. But there's need to buff some things, like Destro.
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Ricky Meehan
 
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Post » Sat May 12, 2012 7:22 pm

How can it be a mmo?It's not online.
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hannaH
 
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Post » Sun May 13, 2012 7:59 am

OP why not shut up and let people have opinions and questions? Just sayin

Especially since you mention the word "buff"
Ima take that to the extreme, from lvl 1 you can 1shot anything at anytime anywhere and never die. Would you have fun? Now, lets use that word "buff" alright? Good boy.
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Crystal Clarke
 
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Post » Sun May 13, 2012 6:48 am

Because as long as there are stats, some people will feel the need to min/max them in order to make the game their [censored]. It's inevitable.

I agree that these games lend themselves to actually role-playing much better than most role playing games, but that doesn't mean everyone will take advantage of that.
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Dean Brown
 
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Post » Sat May 12, 2012 4:15 pm

With this mentality I think Bethesda should have made all weapons one-shot everything and magic do 0.1 damage per second.

How would you like your ''We don't need balance cuz SP'' Skyrim THEN?

Jeez the complacency of some kids is insane...
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james kite
 
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Post » Sat May 12, 2012 4:06 pm

For me the general opinion about magic, where many are complaining, is not that its weak.
Its that one school is not performing as per the users wishes, mainly destruction.
But they never ask themself how a warrior ONLY using 2h or One handed tree, without smithing or enchanting feels?

Melee are powerful when combining smithing and enchanting, just like mages are more powerful when combining their destruction with confuration, alteration etc etc.

The balance is fine. Just people want to be able to one shoot dragons with a fireball and feel awsome.

Mages have such a variety of an arsenal compared to say a melee oriented class, that it would be redicilous if they also had similar damage.
Mages dont need the same damage, although its already extremly powerful.

There is ALOT more mages running the game on master difficulty then there is melee oriented classes, apart from stealth classes.
Why is that? Cause although you cant do the "oomph", you can prolong a fight and survive, pull out one ace after the other from your sleeve, that a melee oriented class never could dream of.
And THATs the balance
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Haley Merkley
 
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