I can honestly see the next DOOM to really blow my mind usin

Post » Sat May 12, 2012 9:51 pm

We all know the engine will likely be just as useful for great indoor areas... but the areas outside are going to bring DOOM to a entirely mind-blowing experience.

Go back to DOOM 1... look at some of the outdoor maps.. especially in Episode 3... the terrain of hell, the bluffs and red skies... the rivers of blood and fire, the sick and twisted flesh and intestines, dark roughness and rocky grounds of Mt. Erebeus. The vast landscape of mountainous region and nightmarish vistas and cliffsides/flats that they really tried to emphasize as best as they could using the technology at the time.

I think the outdoor enviroments for places like phobos, deimos, hell, earth... thats going to really play a giant part in it. Combine that with the AI, modelling, and alot of lightning options, and on-screen model count... I do beleive may have a DOOM that really drops our jaws today like the DOOM's of 2 decades ago. Not that DOOM 3 wasn't jaw droppingly gorgeous... but i think DOOM 4 will stay more true to the style and gameplay of the originals than the action horror halls of DOOM 3.

id tech 5 and RAGE really do show the potential for these sorts of things going forward.
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Amiee Kent
 
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Post » Sun May 13, 2012 6:34 am

I'm guessing it's back on earth!
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Grace Francis
 
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Post » Sat May 12, 2012 11:22 pm

There's a group at id pushing for the next Quake to revise the original monsters. Personally I'm sick of grey skinned muscle builder bodies with twenty eyes and Rage shows they can do better.
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MARLON JOHNSON
 
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Post » Sat May 12, 2012 6:56 pm

Yeah its gonna be fantastic cant wait for it...i just hope it comes out on this console generation.
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Latisha Fry
 
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Post » Sat May 12, 2012 6:01 pm

Carmack already said IDTech5 development will not stop when rage ships.


Doom4 get's: New GPU engine , Super-Script (c++ derivative custom lang), geometry virtualisation maybe , and obviously other all-range improvements he did not mention , it's definitely not the same engine , a lot improvements in the graphics department , 3x times as much visual fidelity than RAGE , up-quality stuff on the PC ,

Also it's a PC centric game i hope , plus it'll get dedicated servers and multiplayer component done "correctly" ID has a separate multiplayer team at offices now and will be growing and skilling it up - finally after quake 3 MP will have it's full strength (doom3 MP wasn't a focus)
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Big Homie
 
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Post » Sun May 13, 2012 7:53 am

I think Id Tech 5 is a good, innovation game engine
The only two things made people "rage" are "ATI users star-up issue " and "texture resolution"

I can accept the indoor low resolution texture, because DOOM3 is something like, but I think most people can't accept it,
ID tech5 is a good technology, but it still needs some improvement, I think ID is on the way, so don't worry about DOOM4, maybe.
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Penny Courture
 
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Post » Sat May 12, 2012 11:57 pm

I actually think Doom 4 should release next gen. Carmack said he wouldn't be surprised if new consoles start popping up late 2013-2014. That way the game can be developed without the current limitations.
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Kanaoka
 
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Post » Sun May 13, 2012 1:52 am

@audiophiles if doom 4 went with new tech you are talking at least 3-4 years until release...rage looks awesome and still the best looking game to date, if doom was to get an enhanced tech 5 that would be awesome. I would rather wait 1-2 years.
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Michelle davies
 
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Post » Sat May 12, 2012 7:53 pm

@audiophiles if doom 4 went with new tech you are talking at least 3-4 years until release...rage looks awesome and still the best looking game to date, if doom was to get an enhanced tech 5 that would be awesome. I would rather wait 1-2 years.
They're not gonna throw tech 5 away, Doom 4 will run on tech 5. I wouldn't mind seeing Doom 4 this gen, but it's obvious that id's games are ambitious, and the current limitations are a detriment. Between limited RAM, storage in the 360's case, and general processing power, the consoles already fell behind.
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Tyrel
 
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Post » Sun May 13, 2012 3:07 am

They just need to start selling terabyte hard drives for this generations console :P
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Anthony Diaz
 
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Post » Sun May 13, 2012 6:07 am

Id was talking about releasing Doom 4 as early as this year or next spring. Then they plan on putting out a new game using the id tech 5 every two or three years after that.
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Britney Lopez
 
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Post » Sun May 13, 2012 8:20 am

Id was talking about releasing Doom 4 as early as this year or next spring. Then they plan on putting out a new game using the id tech 5 every two or three years after that.
Where did you read that? Cause I read that now that Rage was finished they were going to concentrate on Doom 4, not even a single screenshot has been shown yet, I think Doom 4 is a while away.
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Joey Bel
 
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Post » Sun May 13, 2012 2:23 am

I actually think Doom 4 should release next gen.

As far as i know he said something like it will be released for both generations. I don′t think they can/should ignore the 100 million installed base of the current generation. I don′t want to wait another decade for the next ID game.
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Damned_Queen
 
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Post » Sun May 13, 2012 3:30 am

As far as i know he said something like it will be released for both generations. I don′t think they can/should ignore the 100 million installed base of the current generation. I don′t want to wait another decade for the next ID game.
Yeah i read that also, it would be awesome, current gen and launch title for next.
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Angelina Mayo
 
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Post » Sun May 13, 2012 12:48 am

doom 4 will be incredible

doom 3 is still pretty awesome too, i wouldnt mind a revamped version of doom 3 for xbox 360
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Andrew
 
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Post » Sun May 13, 2012 7:42 am

Nice read guys. Speculation abounds but at least it's nice to see people's imagination in motion amongst all the ati flamers. I'm just stumped by the cinema quality graphics, being rendered in real time! Sure there's some texture resolution issues, but please, lets not take for granted that the characters are each and every one unique. And interactive whether you speak to them or no. The graphics tout and surpass some of the computer animation that is currently showing on tv and film. But this is drawn real time which is just an awesome accomplishment. The advlts recognize the skill and dedication involved and the promises of bigger and better for the future release's. Doom 3 PC is one of my favorite games and I'm sure Doom 4 will be better than ever.
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OTTO
 
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Post » Sun May 13, 2012 8:06 am

Speculation, but if carmack f ups the PC version like he did for this game, then if will be a no purchase.
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Steve Smith
 
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Post » Sat May 12, 2012 7:52 pm

Speculation, but if carmack f ups the PC version like he did for this game, then if will be a no purchase.
Probably won't happen, I think they learned their lesson when it comes to the PC gamers, they can't afford to piss off PC gamers anymore, the people that made them what they are in the first place.
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x a million...
 
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Post » Sat May 12, 2012 6:03 pm

Probably won't happen, I think they learned their lesson when it comes to the PC gamers, they can't afford to piss off PC gamers anymore, the people that made them what they are in the first place.

Hope Crytek learns their lesson too haha Im not a PC gamer but I hate to see them get the short end of the joystick, Dead Space 2 is another example earlier this year.

The only thing Im really lookin forward to is the animation in action, even tho its goin to be at 30 fps for console right? This would be the first Doom I actually play to the finish since I hated the original games and never got to play Doom 3. I loved Quake for N64 and hope to see id make a new one instead of Raven with this engine or successor of it.
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Anna Beattie
 
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Post » Sun May 13, 2012 7:12 am

They'll no doubt have to considerably limit the size of the outdoor scenes of Doom4 to get anywhere near reasonable file size out of the game, since they're talking higher res textures than this game, aimed at 30 FPS vs 60 FPS. So I don't see how speculating that Doom4's outdoor scenes will be epic based on this game makes any sense.

Then again, they may employ more of the detailed texture sampling methods talked about recently. Why they didn't do that in the first place for Rage PC is beyond me. At launch it had a ridiculous file size to IQ ratio.

Even WITH the enhanced textures though, it will likely only bring the game up to or close to the graphic level of much more graphically advanced games currently on the market, but it will STILL have a ridiculously huge file size. This latest talk of enhancing the existing textures is no doubt to avoid a 50GB Steam download fiasco that they probably weren't foreseeing when Carmack cooked up this crazy megatexture idea.

If you ask me, id tech 5 and the Megatexture concept is proving to be about as revolutionary as AMD's floating point modules in their new Bulldozer CPU. A lot of hype went into the advertising, only to fail miserably in most tests against the competition. At least with Bulldozer they had the sense to price it below the competition.
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Natalie Taylor
 
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Post » Sat May 12, 2012 10:40 pm

Where did you read that? Cause I read that now that Rage was finished they were going to concentrate on Doom 4, not even a single screenshot has been shown yet, I think Doom 4 is a while away.


http://pc.ign.com/articles/111/1112821p1.html

Id has been working on Doom 4 at the same time as Rage and Carmack says it looks twice as good. A major focus of developing the id tech 5 engine was to make it easy to create and port games to any system. Because of the megatextures the artists can draw whatever they want without having to think about limited texture budgets or whatever. The engine has built in tools to make their job much easier and less restrictive. When porting it to a particular system they just run the program on the system and see how it looks and plays.

However a quick Google check quotes him as saying it won't be coming out this year after all. I'd say the odds are better for sometime between next spring and fall.
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Peetay
 
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Post » Sun May 13, 2012 5:53 am

Because of the megatextures the artists can draw whatever they want without having to think about limited texture budgets or whatever. The engine has built in tools to make their job much easier and less restrictive. When porting it to a particular system they just run the program on the system and see how it looks and plays
I don't see how making games easier to develop translates to better games or less hassle for us though. It really just means more profit margin for them, huge, bothersome downloads and installs for us, and in the case of Rage, a huge file size AND sub standard graphics. Rage also has pretty short and repetitious gameplay for it's file size. It has you revisiting the same maps to do missions. I'm doubting Doom4 will have any better graphics than the typical modern game with high end graphics, yet the file size will probably be monstrous, no pun intended.
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Teghan Harris
 
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Post » Sat May 12, 2012 11:13 pm

They're not gonna throw tech 5 away, Doom 4 will run on tech 5. I wouldn't mind seeing Doom 4 this gen, but it's obvious that id's games are ambitious, and the current limitations are a detriment. Between limited RAM, storage in the 360's case, and general processing power, the consoles already fell behind.

Perhaps they do ramp up some extras for Doom 4 and release it as one of the launch titles. Would be BIG that is for sure. time well tell.
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Pants
 
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Post » Sun May 13, 2012 6:53 am

The corporate philosophy at id relates prompting/inviting the gaming community to transition to more capable hardware each time they make a leap forward enginewise. If not masterful businessmen then they are at least consistent.
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latrina
 
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Post » Sun May 13, 2012 12:32 am

If the next gen consoles release in the next 2 years then I would imagine doom 4 would perhaps target both current and next gen at the same time...carmack hinted that at the quakecon keynote last summer, or maybe it secures some type of exclusive with xbox720 or ps4. The engine is scalable so it's definitely a possibility. If next gen consoles don't release for another 3-4 it would be hard to imagine that doom 4 would release that far out since it's been in development for about 2-3 years now with a mature SDK than when development on RAGE started.
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Shianne Donato
 
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