» Sun May 13, 2012 7:34 am
By making anything you use stronger, they also make it stronger for enemies. If it's possible for you to one-shot anything, it's possible for anything to one-shot you. That's what balance is.
Currently, I'm a level 10 Argonian Battle-Mage. I've been handling most enemies with the flamethrower spell, a 1-hand axe, and some healing once in a while, while wearing a robe and light armor. I use close range hit and run tactics. Flame > axe > back away > flame > repeat. It works against "warrior" characters, and I can handle archers easily once I get close. What are my toughest foes? Mages who I don't kill quickly enough. If they're alive long enough to drain my magicka, then I need to rely solely on my axe (unless I want to tap into whatever potions I find laying around). That's assuming I'm not dead yet.
Maybe I'm not understanding the problem. Maybe "pure mages" have magicka reserve or damage issues. Well, "pure warriors" have range and self healing issues. "Pure stealth" has it's own issues. They always have had issues. Those are called weaknesses. Anyone who specializes so much that they won't touch anything that isn't part of their "class" is going to suffer shortcomings. Likewise, anyone who tries to be good at everything, will not be as great at anything as a "pure" class would be.
Personally, I think that trying to be a pure anything in a game like this requires one to deal with the inherent weaknesses of their choice. Unlike in a more group-based game, where the Warrior + Mage + Healer + Thief/Archer combo works since they cover each other's weaknesses. But even in those games, a group of all anything is gonna have serious downsides.
My point is: Play to your strengths. And deal with/overcome your weaknesses.