I did some fiddling with character levels and it appears that when I artificially force my character skill level to 100 in destruction magic, it does indeed seem to scale. Don't know why that is exactly. All of my spells were more powerful after I artificially leveled and I hadn't taken ANY perks in the school (since I just used the console). Don't know exactly what that means if anything but it only took me around 6 fireballs to kill a draugh highlord or whatever. Only took one firewall to do so. I got the idea to test this out from someone on another thread I had started (which reached post limit
)Again I have no idea what that may correlate to but either consol leveling screws something up or something is srewed up in the game itself. Secondly the bad "close-up" textures could be an issue of bad dynamic streaming, which includes textures due to a bug. Some people are already working on this but files appear to make use of tesselation and yet don't in the game?
I don't know what this implies either. I'd be fine if the game stayed exactly the way it is personally but this may be addressed in the future.
It's also notable to note (hehe) that the first day one patch also attempted to correct the same texture tesselation issue. But only seemed to do so when the player is outside of a certain distance. The game seems to have trouble switching to it's close resolution textures. Don't get your hopes up but there is some evidence that things aren't working as intended for a few of these systems. Further pointing to this is the fact that the first patch was literally only for textures, hinting that there was, and probly still is, significant problems in getting them to appear correctly.
Although there is a minute compilation of evidence for both of these cases we should not conclude that these things are "broken" so to speak. Its quite possible that the textures in skyrim are just more noticeable because the macro view is so grand. Contrast makes everything stand out far more whereas oblivion has pretty much consistant graphics throughout. (At least I never noticed any jarringly worse textures then others while playing it). So that could be the problem right there, skyrim being TOO graphically grand on a large scale, thus calling them to attention when you get close.
Its also possible that destruction magic works as intended. Being that magic reduction costs seem to be scaling appropriately.
