Here are some more cons:
The character respond exactly as Morrowind character, its exactly the same engine, what changed is merely textures, using more advanced technique.
It have the same issue :
Only primary weapon, second
ary doesn t appear don t even think about terciary. Even if you have 1 handed weapon the bow disapear gods know why, the guy on this department must be Tod friends so he isn t booted.
Walking being an ever complaint from gamers of all platforms continue to be a crawling snail pace. For those who (like me) doesn t like to run like a beheaded duck or chicken its big big scratch on the RPG part.
I won t even mention, the perk part its was clear from the beginning that the PERKS would be inimaginative and deceiving, and the removal of attributes altoghether would generate a lack of customization.
The character respond exactly as Morrowind character, its exactly the same engine, what changed is merely textures, using more advanced technique.
It have the same issue :
Only primary weapon, second
ary doesn t appear don t even think about terciary. Even if you have 1 handed weapon the bow disapear gods know why, the guy on this department must be Tod friends so he isn t booted.
Walking being an ever complaint from gamers of all platforms continue to be a crawling snail pace. For those who (like me) doesn t like to run like a beheaded duck or chicken its big big scratch on the RPG part.
I won t even mention, the perk part its was clear from the beginning that the PERKS would be inimaginative and deceiving, and the removal of attributes altoghether would generate a lack of customization.
I mostly agree
The combat is inferior to Oblivion no more but less, they only added the with-time-borring-because-of-overuse kill animations.
Blocking with weapon continue to be erratic, you absurdly can t block with one handed weapon or 2 weapons handers which is absurd, but we already knew that, the game has been designed over weapon and shield, that was why all the demonstrations where that way.
They could have added like in Morrowind slash right, slahs left up down and pierce, but they didn t even care, clearly this is a step back i would say prior to Arena, the combat in ARENA, DAGGERFALL, MORROWIND and OBLIVION was more interesting than in Skyrim.
Blocking with weapon continue to be erratic, you absurdly can t block with one handed weapon or 2 weapons handers which is absurd, but we already knew that, the game has been designed over weapon and shield, that was why all the demonstrations where that way.
They could have added like in Morrowind slash right, slahs left up down and pierce, but they didn t even care, clearly this is a step back i would say prior to Arena, the combat in ARENA, DAGGERFALL, MORROWIND and OBLIVION was more interesting than in Skyrim.
I guess as well but nothing much an improvement actually seems pretty much the same Oblivion style with some finishng moves ala Fallout to me ...
The interface interaction for PC is crappy gameplay wise, talk about an excell spreadsheet with one column only. No quick swap no quick buttons, all features present in Morrowind, so again we get an implementation that is a fall back of 10 years gameplay wise.
Some features are clearly unachieved, like the Yielding, Yielding doesn t exist, its just a temporary animation so the NPC can have a small portion of its life back and fight to the death, theres no interaction with a yielding character. Many time i wanted to loot the yielding so he wen t alive but naked but there s no go.
Some features are clearly unachieved, like the Yielding, Yielding doesn t exist, its just a temporary animation so the NPC can have a small portion of its life back and fight to the death, theres no interaction with a yielding character. Many time i wanted to loot the yielding so he wen t alive but naked but there s no go.
Also Pad wise is not that comfortable , there is no journal to see what was said in previous conversation or a clearer explanation of the quests , the map 3d doesnt work m the clarvoyance is bugged , and there is no fast selection in the arrow buttons on pad , the UI interface is too scifi than medieval fantasy style oriented breaking a bit the imersion ....
As you sayd TODD and BETHESDA lied about many features in this game, and beyond the one above there s no dinamic weather, just the same screen with dots, and a white layer on stuff when it snow. Not even water when it rains. There s no PC designed interface, there s no DX11 a mere old DX10 marginally used, and the list goes on, like PC really can have worse GFX than console, when it was stated it wouldn t by TODD and PETE.
Clearly BETHESDA isn t a reliable company. Much bragging and few achievements.
Many complain this game is a glorified Oblivion, and unfortunaty its true, some aspect has been improved, a few worsened, but the shallowness of the progress is evident, apart from GFX and small features its exactly the same.
Clearly BETHESDA isn t a reliable company. Much bragging and few achievements.
Many complain this game is a glorified Oblivion, and unfortunaty its true, some aspect has been improved, a few worsened, but the shallowness of the progress is evident, apart from GFX and small features its exactly the same.
I didn't say that they lied , just that I couln't see those features I do not perceive any radiant AI like I have tried to reproduce what was told in the previews ....
