» Sun May 13, 2012 10:34 pm
Chill. No one has to know everything.
It is very hard (nearly impossible) to prevent object from cutting into one another totally in any games. Objects that a character wear are not part of its rig, but merely "sticking" onto it. There are so many animations for each character its impossible to make sure any weapon or armor (which could be any combination) will not cut into one another. As more objects are involved e.g. wearing a sword and sitting on a chair or sleeping on bed such problems multiply.