Magic needs some love

Post » Sun May 13, 2012 2:24 pm

First off I don't wont to come off the wrong way, yes I'm a decade+ fan of TES but this is NOT a 'skyrim svcks 3 & 4 were better' post but a serious observation about the poor scaleing of magic and some possible fixes.
Basicly its become painfully obvious that as you level up magic does not scale up to be nearly as effective in the same way melee and archery do. I think many people have pointed this out but its the truth. When it takes my entire 300 magicka bar and them some to kill a medium difficulty mob with 8+ dual casts yet it only takes half of my 100 stam bar to kill that same mob with half as many swings from a 1h there is something seriously wrong here especially considering I dont have any of the melee perks but I do have the destruction ones. Its gotten to the point now where I rarely bother with dual cast as it seems to me to just double the mana cost for a little less than double the dmg and instead run around with a sword in one hand and a fireball in the other. This is really started to irk me as I always play wizards in elder scrolls games and I feel like I cant effectively do that without being some sort of hybrid character that melees and casts.

These problems are exacerbated by a few things, among them is in the perks themselves where the only +dmg for destruction is 6 differant perks that only increase each of the 3 elements by +50%. In contrast there is a +100% base dmg for melee and archery on top of all the +crit perks. Also there is a +dual wield dmg perk for melee but none for dual cast magic. *Sigh* to top it all off there to my knowledge there isn't a way to create your own spells like in pervious games to keep them up to snuff as you level up and then as a slap in the face there are +dmg enchants for melee and archery but there are none for the magic schools just mana cost reduction enchants!

A few solutions to these issues I've come up with would be to either change it so the effects of spells increase as your level in that magic school increases the same way melee and archery do but up to a cap at the next rank. What I mean by that is, say fireball is an apprientnce spell that starts with 25 dmg it would increase in dmg as your destruction goes from 25-50 to say 40 or 50 dmg then once you hit the adept rank at 50 destruction it would stop increasing in dmg and you have to then buy the adept spell to keep scaleing up. Another fix would be to add onto the mana cost reduction perks a +25% dmg increase for spells of that same rank, which IMO should rightly be there either way just to keep its output in line with the perks from melee and archery. Also the impact perk for dual cast should have at least a +25% dmg increase for dual cast spells. And finally add in +dmg enchants for magic!

While some of you might say these things could be done with mods I feel that the system is so borked that bethesda should address this directly and balance things out in a patch.
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YO MAma
 
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Post » Sun May 13, 2012 7:29 pm

I would just love to see a 5-rank-perk for increasing damage by 20-100% as every other damage skill has...
I'm actually rerolling my char to play a conjuration/illusion/alteration mage (i imagine lots of fun) with little destruction backup because of damage issues.
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sophie
 
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Post » Sun May 13, 2012 7:29 pm

I would just love to see a 5-rank-perk for increasing damage by 20-100% as every other damage skill has...
I'm actually rerolling my char to play a conjuration/illusion/alteration mage (i imagine lots of fun) with little destruction backup because of damage issues.
+1. While not a complete fix, this would help dramatically. Fixing dual casting to actually be more efficient would help, too.
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daniel royle
 
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Post » Sun May 13, 2012 11:59 pm

Thats it.

One more thread like this and I'm turning the College of Winterhold into Columbine.
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carla
 
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Post » Sun May 13, 2012 4:48 pm

ya, I would really like to see low level spell being viable in higher level. I miss casting frostbite ;(
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Raymond J. Ramirez
 
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Post » Sun May 13, 2012 10:45 pm

Thats it.

One more thread like this and I'm turning the College of Winterhold into Columbine.
It's clearly a problem. *shrug*
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Chloe :)
 
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Post » Sun May 13, 2012 9:02 pm

I would just love to see a 5-rank-perk for increasing damage by 20-100% as every other damage skill has...
I'm actually rerolling my char to play a conjuration/illusion/alteration mage (i imagine lots of fun) with little destruction backup because of damage issues.

While I thought of a 5 rank perk at this stage adding that in would simply take too many perk points as puting the +dmg modifiyer onto the novice/adept ect perk that reduces mana cost would be the best fix. It equals out to 100% at the end of the tree yet would not be cumulitive so at the end it wouldnt be overpowered. Also it would help other magic schools besides destruction which to me seem to be lagging in effectiveness as well. For example conjerations bound weapons lose their effectiveness really quickly actually even with the dmg perk. Once you get a crafted and upgraded elven sword it has the exact same dmg as a bound sword but yah the bound sword will never get more powerful and theres still 3 or more ranks of physical swords that do >.<
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Joanne
 
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